Dynamic Paint Sub-Steps not working when Canvas is moving #48797
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Reference: blender/blender#48797
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System Information
AMD 1090t, Geforce 750ti, Windows 7 64bit
Blender Version
Broken: Blender 2.77a,
abf6f08
Short description of error
When using dynamic paint with a moving canvas, the "Sub-steps"-setting does not have any influence. The baking-result ist always as if Sub-Steps was 0.
Exact steps for others to reproduce the error
Select the left Plane-object ("Canvas_Moving"), go to physics-tab and "Bake Image Sequence". View the resulting image files.
For comparison, the right Plane-object is static, with a moving brush and the same settings. When baking the images, it will result in a continuous line.
The screenshot shows my results: Left (green) is the moving canvas, right (red) the static one. Upper pictures show the result when using Sub-Steps=0, Lower shows Sub-Steps=10,
dynapaint.blend
Changed status to: 'Open'
Added subscriber: @BernhardSteuer
#102122 was marked as duplicate of this issue
#84524 was marked as duplicate of this issue
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
That’s not really a bug, more like a known limitation of the current design… Thing is, canvas requires some more complex pre-processing than 'painting' object, which is only done once per frame… Maybe this could be done otherwise, but we are not in bug domain here, would really consider this a TODO.
Thanks for the report anyway.
Added subscribers: @Kyubendo, @lichtwerk
Added subscriber: @DamianWinnichenko
I also noticed that the particle system has its own substeps setting, which sometimes leads to the same issue. I think, what Blender really needs in that regard is global substeps for frame sampling. That would eliminate all issues where an object is animated with keyframes interacting with other solvers, like particles, dynamic paint, RBD, etc...