Multiscatter GGX converges to different result (Path vs Branched Path) #48819

Closed
opened 2016-07-09 11:16:24 +02:00 by Robert M · 13 comments

System:
Debian, amd64

Broken: current master

Description:
Multiscatter GGX converges to a different result in Pathtracing vs branched Pathtracing.
It seems that MIS and "Sample all Lights" don't influence the final outcome but it is only related to Multiscatter GGX.
Here are the results, both rendered with 100000 samples.
{F320573}branched_path.png

Steps to reproduce:
Here is a .blend file:
Multiscatter_GGX.blend
Make one render with "Path Tracing" and one render with "Branched Path Tracing", then compare both.

Thank you!

**System:** Debian, amd64 **Broken:** current master **Description:** Multiscatter GGX converges to a different result in Pathtracing vs branched Pathtracing. It seems that MIS and "Sample all Lights" don't influence the final outcome but it is only related to Multiscatter GGX. Here are the results, both rendered with 100000 samples. {[F320573](https://archive.blender.org/developer/F320573/path.png)}![branched_path.png](https://archive.blender.org/developer/F320575/branched_path.png) **Steps to reproduce:** Here is a .blend file: [Multiscatter_GGX.blend](https://archive.blender.org/developer/F320579/Multiscatter_GGX.blend) Make one render with "Path Tracing" and one render with "Branched Path Tracing", then compare both. Thank you!
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @robertm

Added subscriber: @robertm
Lukas Stockner was assigned by Sergey Sharybin 2016-07-11 11:27:23 +02:00

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This was fixed in 8cb741a598.

This was fixed in 8cb741a598.
Author

The issue still persists here with build 0f793ee. @brecht did you render my example .blend file before closing this issue?

The issue still persists here with build 0f793ee. @brecht did you render my example .blend file before closing this issue?

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'

Tested on Linux now and it does still converge to a different result, maybe something compiler specific. With this many samples to resolve noise I wouldn't be surprised if float precision issues have an effect.

Tested on Linux now and it does still converge to a different result, maybe something compiler specific. With this many samples to resolve noise I wouldn't be surprised if float precision issues have an effect.
Author

I'm not sure if it is float precision issue, but one can see pretty quickly (after 4000 or 8000 samples) that it will converge to a different result.

I'm not sure if it is float precision issue, but one can see pretty quickly (after 4000 or 8000 samples) that it will converge to a different result.
Author

I'm happy to say that with current builds (b0823962e9) this issue is solved. Both methods converge now. The final picture is a bit different from both pictures I originally posted:
path_new.png
branched_path_new.png

I don't know which commit solved this issue, but thank you very much!

I'm happy to say that with current builds (b0823962e9b) this issue is solved. Both methods converge now. The final picture is a bit different from both pictures I originally posted: ![path_new.png](https://archive.blender.org/developer/F2445446/path_new.png) ![branched_path_new.png](https://archive.blender.org/developer/F2445448/branched_path_new.png) I don't know which commit solved this issue, but thank you very much!

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Thanks for testing, my best guess is d454a44e9, but doesn't really matter.

Thanks for testing, my best guess is d454a44e9, but doesn't really matter.
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Reference: blender/blender#48819
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