Weird artifacts with Grease Pencil V2 #49018
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Reference: blender/blender#49018
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System Information
MAC OS X 10.11
Graphics: AMD Radeon HD 6750M 512 MB
Blender Version
Blender 2.77 (Date: 2016-08-04 01:10 Hash:
14720e2
)Short description of error
When trying the new Grease Pencil using whatever stroke placement (except View) I get weird artifacts. (attached image)
Exact steps for others to reproduce the error
You dont have to do anything in special, it happens always.
Changed status to: 'Open'
Added subscriber: @laurasirco
#53067 was marked as duplicate of this issue
Added subscribers: @antoniov, @mont29
I cannot really confirm that here from quick test… @antoniov Maybe you can check it too?
Added subscriber: @JoshuaLeung
View-aligned strokes should be ok because we manually tesselate and draw those, while 3d strokes are currently drawn using whatever your driver does.
I've heard of similar types of errors before, and IIRC last time it ended up being something on the OpenGL drivers side (since the test file in that case provided worked fine on my machine).
However, just in case there's something else going on, I'd like to clarify a few points:
** And/or to make it easier to test, please upload a test file :)
We need the blend file to test if this is a problem, but I agree with aligorith about OpenGL driver.
One point to test is if the drawing was done with a tablet and be sure the pressure is working. I had some problems with this using a Wacom Intuous 3 (the driver suddenly loose the pressure) and the problem was not only in Blender but in Photoshop also.
Check the curves of the drawing brushes, maybe you have defined something weird.
I had used different brush settings in the strokes y draw, but I did not touch any of the settings of them. I used a Wacom Cintiq to draw them. I can remember that in the old grease pencil got these kind of artifacts too, not only in this version.
I attach too a capture with all the strokes in edit mode selected, so you can see the points of the strokes seems to be well located:
I also attach the file: greasepencilraro.blend
I have tested and in my PC looks right.
I have seen only a small gap in some curves, but this is normal and can be solved drawing with a bigger subdivision level.
You talk that this problem was before merge GPv2, so maybe you have any driver issue.
Try with Blender 2.76 to see if you get the same problem.
Added subscriber: @YAFU
To see if it is a problem with the graphics tablet on your OS. Could you try if you have the same kind of problems in .blend files I had shared here?
https://developer.blender.org/T48204
You try drawing on the plane in texture paint mode. You could also try drawing curves in edit mode.
Edit:
By the way, at that time in my report I had said that I was not sure my problem with graphic tablet affected GP too. In fact GP wass affected too, just had to use bigger stroke px to be able to apreciate the problem.
I just tested old Grease Pencil in 2.76 and still happens.
I tested YAFU file and tried to paint in texture mode and everything seems OK, it only happens with grease pencil.
GP is totally different of paint textures and uses different drawing routines.
Yes, but if this was a particular problem with the graphics tablet like this I had, then the problem should be present in texture paint, curve draw and GP (exactly like the problem I had). Sorry if I intruded on the report, I just requetsed the test to discard that this could be a general problem with the graphics tablet in Blender or system, because I had seen those similar artifacts that I had that time.
So what now? This totally looks like GPU/Driver issue, if so nothing we can do on our end really. And we don’t even have softwaregl on OSX to validate driver issue iirc?
Added subscriber: @Sergey
AFAIK this is caused by ambiguity of lines rasterization in different OpenGL drivers: some of them might always ratserize caps either vertically or horizontally.
Wouldn't know of a quick solution, usually to deal with such things own triangulaiton is used. Drawing a circle in the joint point could also work around the problem.
Changed status from 'Open' to: 'Archived'
Added subscriber: @MikeErwin
So let’s close this a OGL limitation (or driver bug) then… That kind of thing is also likely to be solvable with new viewport of 2.8 (and its geometry shaders), @MikeErwin?
Right, in 2.8 we'll have more control over how strokes are drawn. We'll make sure it's done beautifully!
@Sergey AFAIK non-smooth wide lines are specified to draw with horizontal or vertical caps depending on line slope. But smooth wide lines are supposed to be line-aligned rectangles? No matter the details we'll make it do what we prefer for 2.8.
Added subscribers: @Silver_Phabric, @FloridaJo, @mendio
Sounds great although I am using 2.79 for commercial purposes and the current WIP releases of 2.8 on the blender website are missing the GP tool updates.
Will this mean I have to wait too long for 2.8? Maybe I can get a test build or perhaps tweak some Open GL settings?