UV map bug. #49094

Closed
opened 2016-08-15 19:23:59 +02:00 by Viktors · 11 comments

System Information
Windows 10. I dont know what kind of GPU i have.

Blender Version
Using Blender 2.77

Short description of error
UV map with 4 corners is gliching.
See here- http://image.prntscr.com/image/44b7d99165124c8d8a24e2c1fcce7851.png

Exact steps for others to reproduce the error
Created plane, reshaped a bit so it fits with my model
.blend http://download1501.mediafire.com/xr50fdbvs1pg/fhc0eaf91j3abca/untitled.blend
.png (Texture) http://oi67.tinypic.com/x1hh6f.jpg

**System Information** Windows 10. I dont know what kind of GPU i have. **Blender Version** Using Blender 2.77 **Short description of error** UV map with 4 corners is gliching. See here- http://image.prntscr.com/image/44b7d99165124c8d8a24e2c1fcce7851.png **Exact steps for others to reproduce the error** Created plane, reshaped a bit so it fits with my model .blend http://download1501.mediafire.com/xr50fdbvs1pg/fhc0eaf91j3abca/untitled.blend .png (Texture) http://oi67.tinypic.com/x1hh6f.jpg
Viktors self-assigned this 2016-08-15 19:23:59 +02:00
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @DageLV

Added subscriber: @DageLV

Added subscriber: @mib2berlin

Added subscriber: @mib2berlin

Hi, try to reproduce but it make to much work.
Please pack images in the .blend file and prepare the file with creating the plane, reshape and so forth.
Like it looks in your example image.
Would like to help.

Cheers, mib

Hi, try to reproduce but it make to much work. Please pack images in the .blend file and prepare the file with creating the plane, reshape and so forth. Like it looks in your example image. Would like to help. Cheers, mib
Author

^ How do i pack them in .blend file?
ok. i tryed to make it work better. idk if it works but yeh...
http://download948.mediafire.com/81z7qp2mfm4g/ro98tkuqba5t32a/Untitled.rar

^ How do i pack them in .blend file? ok. i tryed to make it work better. idk if it works but yeh... http://download948.mediafire.com/81z7qp2mfm4g/ro98tkuqba5t32a/Untitled.rar

File menu > External Data > Pack all in your .blend
Save file.

Cheers, mib

File menu > External Data > Pack all in your .blend Save file. Cheers, mib
Author
Hope it works! http://download1483.mediafire.com/2cnc0qq3polg/fhc0eaf91j3abca/untitled.blend

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

There is no bug here, it is just how UV mapping works. Your UV has really tiny tip on the top in comparison with width of corresponding part in the real geometry. This will surely cause warping when mapping the texture on the mesh.

So thanks for the report, but it's not a bug.

There is no bug here, it is just how UV mapping works. Your UV has really tiny tip on the top in comparison with width of corresponding part in the real geometry. This will surely cause warping when mapping the texture on the mesh. So thanks for the report, but it's not a bug.
Author

So how do i fix it?

So how do i fix it?
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Reference: blender/blender#49094
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