Cycles shows 16-bit PNG Textures as "missing(magenta)" #49157

Closed
opened 2016-08-25 02:23:57 +02:00 by Timm · 10 comments

System Information
Win7 x64 Ultimate
MSI GTX970 4G

Blender Version
across multiple Blender Versions (also on the actual Blender.org Build 2.77a)

Short description of error
16bit Png-Textures are shown as missing (magenta) after switching from "Solid" to "Rendered" Viewport Shading.
After reconnecting the Nodes in "rendered"-mode it works till i switch between "solid" and "rendered".
Exchange the 16-bit textures with 8-bit ones and everything works fine.

Update: It also works with only a 8-bit normal texture and the rest of the textures as 16-bit png's.

Exact steps for others to reproduce the error
Made a long Thread with Screenshots at http://blender.stackexchange.com/questions/61442/updated-cycles-show-missing-texture-magenta-until-i-reconnect-the-material/61563#61563
Cycles_Texture_Problem_16bit_tex.blend

**System Information** Win7 x64 Ultimate MSI GTX970 4G **Blender Version** across multiple Blender Versions (also on the actual Blender.org Build 2.77a) **Short description of error** 16bit Png-Textures are shown as missing (magenta) after switching from "Solid" to "Rendered" Viewport Shading. After reconnecting the Nodes in "rendered"-mode it works till i switch between "solid" and "rendered". Exchange the 16-bit textures with 8-bit ones and everything works fine. Update: It also works with only a 8-bit normal texture and the rest of the textures as 16-bit png's. **Exact steps for others to reproduce the error** Made a long Thread with Screenshots at http://blender.stackexchange.com/questions/61442/updated-cycles-show-missing-texture-magenta-until-i-reconnect-the-material/61563#61563 [Cycles_Texture_Problem_16bit_tex.blend](https://archive.blender.org/developer/F342871/Cycles_Texture_Problem_16bit_tex.blend)
Timm self-assigned this 2016-08-25 02:23:57 +02:00
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @TimmSchwarze

Added subscriber: @TimmSchwarze
Timm removed their assignment 2016-08-25 03:17:26 +02:00

Added subscriber: @Sergey

Added subscriber: @Sergey

Some questions:

  • Does it only happen on GPU or also happens on CPU rendering?
  • Are there any error messages in the console?
  • Does it happen with latest builds from buildbot ?
Some questions: - Does it only happen on GPU or also happens on CPU rendering? - Are there any error messages in the console? - Does it happen with latest builds from [buildbot ](https://builder.blender.org/download/)?

Added subscriber: @mib2berlin

Added subscriber: @mib2berlin

Hi, checked the file and you use a complex shader group.
Your shader does work on CPU.
It work on master/buildbot, Sergey gave link already.

Hi, checked the file and you use a complex shader group. Your shader does work on CPU. It work on master/buildbot, Sergey gave link already.
Author

Hi, thanks for the fast response...
As Wolfgang Faehnle said it works on CPU amd buildbot version.
The problem seems only to appear on GPU rendering on non-buildbot versions.

Console Message is:

"ImageManager:: add_image: float image limit reached 5, skipping 'Beispiel_Diffuse.png@0'

Hi, thanks for the fast response... As Wolfgang Faehnle said it works on CPU amd buildbot version. The problem seems only to appear on GPU rendering on non-buildbot versions. Console Message is: "ImageManager:: add_image: float image limit reached 5, skipping 'Beispiel_Diffuse.png@0'

Added subscriber: @ThomasDinges

Added subscriber: @ThomasDinges

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Thomas Dinges self-assigned this 2016-08-27 23:32:49 +02:00

Older Blender versions had a limit of 5 float (16 or 32bit) textures, as the error message says. This has been fixed. :)

Older Blender versions had a limit of 5 float (16 or 32bit) textures, as the error message says. This has been fixed. :)
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Reference: blender/blender#49157
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