OpenGL Refactor: Main Task #49165
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Reference: blender/blender#49165
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OpenGL Refactor: Main Task
In this tasks we list all TODOs and sub-tasks for the 2.8 OpenGL refactor.
remove OpenGL display listsApple has a good short article about transitioning to GL core profile. Briefly covers the major changes needed.
Changed status to: 'Open'
Added subscriber: @JulianEisel
Added subscriber: @MikeErwin
Added subscriber: @Blendify
Added subscriber: @BartekMoniewski
Added subscriber: @pdlla
Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. This sounds like an awful task to start out on but at the same time matrix math is super up my alley. Any suggestions on how I might be useful here? #49043 is something I have experience with and seems like a pretty localized task.
Hey @pdlla, we can always use some help ;) I wouldn't recommend starting with the matrix stack replacement which should be written by someone who's more familiar with Blender's drawing code (and who's familiar with future plans). It's more a design challenge, the math is already there. #49043 is indeed a better task to start with.
Added subscriber: @fablefox
merwin, my first patch/diff. For console_draw.c
https://developer.blender.org/D2276
Still learning this maniphest system.
@pdlla with the recent updates on #49043 we're set up better for contributions now.
Added subscriber: @AnthonyEdlin
Added subscriber: @ideasman42
Added subscriber: @s12a
Changed status from 'Open' to: 'Archived'