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OpenGL Refactor: Main Task
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OpenGL Refactor: Main Task

In this tasks we list all TODOs and sub-tasks for the 2.8 OpenGL refactor.

Apple has a good short article about transitioning to GL core profile. Briefly covers the major changes needed.

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Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. This sounds like an awful task to start out on but at the same time matrix math is super up my alley. Any suggestions on how I might be useful here? T49043 is something I have experience with and seems like a pretty localized task.

Hey @peter lu (pdlla), we can always use some help ;) I wouldn't recommend starting with the matrix stack replacement which should be written by someone who's more familiar with Blender's drawing code (and who's familiar with future plans). It's more a design challenge, the math is already there. T49043 is indeed a better task to start with.

merwin, my first patch/diff. For console_draw.c

https://developer.blender.org/D2276

Still learning this maniphest system.

Hi, I'm new here and trying to become a useful (hopefully longterm) contributor to Blender. ... T49043 is something I have experience with and seems like a pretty localized task.

@peter lu (pdlla) with the recent updates on T49043 we're set up better for contributions now.