Crash Blender 2.77 in Win7x64amd card #49214

Closed
opened 2016-08-31 20:50:02 +02:00 by Pilot_N · 9 comments

System Information
Operating system and graphics card
HP Pavilion g7
Win7x64 AMD Radeon HD 6470M card
Blender Version
2.77a abf6f08, 2.77 b06a703

Short description of error
Crash Blender 2.77 in Win7x64 amd card
Exact steps for others to reproduce the error
Run Blender2.77 > File > User Preferences > System and!!!!!Crash!!!! or Run Blender2.77 > Cycles Render > and!!!!!Crash!!!!

**System Information** Operating system and graphics card HP Pavilion g7 Win7x64 AMD Radeon HD 6470M card **Blender Version** 2.77a abf6f08, 2.77 b06a703 **Short description of error** Crash Blender 2.77 in Win7x64 amd card **Exact steps for others to reproduce the error** Run Blender2.77 > File > User Preferences > System and!!!!!Crash!!!! or Run Blender2.77 > Cycles Render > and!!!!!Crash!!!!
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Pilot_N

Added subscriber: @Pilot_N

Added subscriber: @Sergey

Added subscriber: @Sergey

Please make sure you're using latest video driver (check with amd site directly, don't use laptop vendor site because that one might have out-of-date driver).

If that doesn't help, please grab older Blender version (like 2.74) and collect system-info.txt (Help -> System Info) and attach it here.

Please make sure you're using latest video driver (check with amd site directly, don't use laptop vendor site because that one might have out-of-date driver). If that doesn't help, please grab older Blender version (like 2.74) and collect system-info.txt (Help -> System Info) and attach it here.
Author

This problem repeats #45381

This problem repeats #45381
Author

Blender 2.76 (sub 0) System Information


Blender:


version 2.76 (sub 0), branch b'master', commit date b'2015-10-11' b'06:55', hash b'48f7dd6', b''
build date: b'Sun 10/11/2015', b'10:11 AM'
platform: b'Windows'
binary path: 'D:\Portable_program\blender-2.76-windows64\blender-app.exe'
build cflags: b'/W3 /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /nologo /J /Gd /MP /openmp '
build cxxflags: b'/W3 /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /nologo /J /Gd /EHsc /MP /openmp '
build linkflags: b'/MACHINE:X64 /OPT:NOREF /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib'
build system: b'CMake'

Python:


version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)]
paths:
'D:\Portable_program\blender-2.76-windows64\2.76\scripts\addons'
'D:\Portable_program\blender-2.76-windows64\2.76\scripts\startup'
'D:\Portable_program\blender-2.76-windows64\2.76\scripts\modules'
'D:\Portable_program\blender-2.76-windows64\python34.zip'
'D:\Portable_program\blender-2.76-windows64\2.76\python\DLLs'
'D:\Portable_program\blender-2.76-windows64\2.76\python\lib'
'D:\Portable_program\blender-2.76-windows64'
'D:\Portable_program\blender-2.76-windows64\2.76\python'
'D:\Portable_program\blender-2.76-windows64\2.76\python\lib\site-packages'
'D:\Portable_program\blender-2.76-windows64\2.76\scripts\freestyle\modules'
'D:\Portable_program\blender-2.76-windows64\2.76\scripts\addons\modules'
'C:\Users\Comp\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\addons\modules'

Directories:


scripts: ['D:\Portable_program\blender-2.76-windows64\2.76\scripts\modules', 'D:\Portable_program\blender-2.76-windows64\2.76\scripts']
user scripts: 'C:\Users\Comp\AppData\Roaming\Blender Foundation\Blender\2.76\scripts'
pref scripts: None
datafiles: 'C:\Users\Comp\AppData\Roaming\Blender Foundation\Blender\2.76\datafiles\'
config: 'C:\Users\Comp\AppData\Roaming\Blender Foundation\Blender\2.76\config\'
scripts : 'C:\Users\Comp\AppData\Roaming\Blender Foundation\Blender\2.76\scripts\'
autosave: 'C:\Users\Comp\AppData\Roaming\Blender Foundation\Blender\2.76\autosave\'
tempdir: 'C:\Users\Comp\AppData\Local\Temp\blender_a04128\'

FFmpeg:


avcodec: '55, 39, 101'
avdevice: '55, 5, 100'
avformat: '55, 19, 104'
avutil: '52, 48, 101'
swscale: ' 2, 5, 101'

SDL


Version: 2.0.3
Loading method: linked (WITH_SDL_DYNLOAD=OFF)

Other Libraries:


OpenColorIO: 1, 0, 8
OpenImageIO: 1, 4, 16
OpenShadingLanguage: 1, 5, 11

OpenGL


renderer: 'AMD Radeon HD 6470M'
vendor: 'ATI Technologies Inc.'
version: '4.1.11156 Compatibility Profile Context'
extensions:
'GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator'
'GL_AMD_conservative_depth GL_AMD_debug_output'
'GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend'
'GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete'
'GL_AMD_performance_monitor GL_AMD_pinned_memory'
'GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture'
'GL_AMD_shader_stencil_export GL_AMD_shader_trace'
'GL_AMD_texture_cube_map_array GL_AMD_texture_texture4'
'GL_AMD_transform_feedback3_lines_triangles'
'GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility'
'GL_ARB_blend_func_extended GL_ARB_color_buffer_float'
'GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp'
'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend'
'GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect'
'GL_ARB_draw_instanced GL_ARB_explicit_attrib_location'
'GL_ARB_fragment_coord_conventions GL_ARB_fragment_program'
'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader'
'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB'
'GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5'
'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel'
'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays'
'GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture'
'GL_ARB_occlusion_query GL_ARB_occlusion_query2'
'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite'
'GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects'
'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects'
'GL_ARB_shader_bit_encoding GL_ARB_shader_objects'
'GL_ARB_shader_precision GL_ARB_shader_stencil_export'
'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod'
'GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient'
'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp'
'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32'
'GL_ARB_texture_compression GL_ARB_texture_compression_bptc'
'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map'
'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add'
'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar'
'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather'
'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample'
'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod'
'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui'
'GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2'
'GL_ARB_transform_feedback3 GL_ARB_transpose_matrix'
'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra'
'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit'
'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader'
'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array'
'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap'
'GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil'
'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3'
'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr'
'GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color'
'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate'
'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array'
'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access'
'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements'
'GL_EXT_fog_coord GL_EXT_framebuffer_blit'
'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object'
'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4'
'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram'
'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil'
'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object'
'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal'
'GL_EXT_secondary_color GL_EXT_separate_specular_color'
'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap'
'GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D'
'GL_EXT_texture_array GL_EXT_texture_buffer_object'
'GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc'
'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc'
'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp'
'GL_EXT_texture_env_add GL_EXT_texture_env_combine'
'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic'
'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias'
'GL_EXT_texture_mirror_clamp GL_EXT_texture_object'
'GL_EXT_texture_rectangle GL_EXT_texture_sRGB'
'GL_EXT_texture_shared_exponent GL_EXT_texture_snorm'
'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback'
'GL_EXT_vertex_array GL_EXT_vertex_array_bgra'
'GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat'
'GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render'
'GL_NV_copy_depth_to_color GL_NV_explicit_multisample'
'GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart'
'GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap'
'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod'
'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control'

Implementation Dependent OpenGL Limits:


Maximum Fixed Function Texture Units: 8

GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 29
Maximum Vertex Uniform Components: 16384
Maximum Fragment Uniform Components: 16384
Maximum Vertex Image Units: 16
Maximum Fragment Image Units: 16
Maximum Pipeline Image Units: 32

Cycles


CPU device capabilities: SSE2

**** # Blender 2.76 (sub 0) System Information **** Blender: **** version 2.76 (sub 0), branch b'master', commit date b'2015-10-11' b'06:55', hash b'48f7dd6', b'' build date: b'Sun 10/11/2015', b'10:11 AM' platform: b'Windows' binary path: 'D:\\Portable_program\\blender-2.76-windows64\\blender-app.exe' build cflags: b'/W3 /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /nologo /J /Gd /MP /openmp ' build cxxflags: b'/W3 /w34062 /wd4018 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /we4013 /we4431 /nologo /J /Gd /EHsc /MP /openmp ' build linkflags: b'/MACHINE:X64 /OPT:NOREF /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib' build system: b'CMake' Python: **** version: 3.4.2 (default, Dec 7 2014, 18:21:18) [MSC v.1800 64 bit (AMD64)] paths: 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts\\addons' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts\\startup' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts\\modules' 'D:\\Portable_program\\blender-2.76-windows64\\python34.zip' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\python\\DLLs' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\python\\lib' 'D:\\Portable_program\\blender-2.76-windows64' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\python' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\python\\lib\\site-packages' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts\\freestyle\\modules' 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts\\addons\\modules' 'C:\\Users\\Comp\\AppData\\Roaming\\Blender Foundation\\Blender\\2.76\\scripts\\addons\\modules' Directories: **** scripts: ['D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts\\modules', 'D:\\Portable_program\\blender-2.76-windows64\\2.76\\scripts'] user scripts: 'C:\\Users\\Comp\\AppData\\Roaming\\Blender Foundation\\Blender\\2.76\\scripts' pref scripts: None datafiles: 'C:\\Users\\Comp\\AppData\\Roaming\\Blender Foundation\\Blender\\2.76\\datafiles\\' config: 'C:\\Users\\Comp\\AppData\\Roaming\\Blender Foundation\\Blender\\2.76\\config\\' scripts : 'C:\\Users\\Comp\\AppData\\Roaming\\Blender Foundation\\Blender\\2.76\\scripts\\' autosave: 'C:\\Users\\Comp\\AppData\\Roaming\\Blender Foundation\\Blender\\2.76\\autosave\\' tempdir: 'C:\\Users\\Comp\\AppData\\Local\\Temp\\blender_a04128\\' FFmpeg: **** avcodec: '55, 39, 101' avdevice: '55, 5, 100' avformat: '55, 19, 104' avutil: '52, 48, 101' swscale: ' 2, 5, 101' SDL **** Version: 2.0.3 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: **** OpenColorIO: 1, 0, 8 OpenImageIO: 1, 4, 16 OpenShadingLanguage: 1, 5, 11 OpenGL **** renderer: 'AMD Radeon HD 6470M' vendor: 'ATI Technologies Inc.' version: '4.1.11156 Compatibility Profile Context' extensions: 'GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator' 'GL_AMD_conservative_depth GL_AMD_debug_output' 'GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend' 'GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete' 'GL_AMD_performance_monitor GL_AMD_pinned_memory' 'GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture' 'GL_AMD_shader_stencil_export GL_AMD_shader_trace' 'GL_AMD_texture_cube_map_array GL_AMD_texture_texture4' 'GL_AMD_transform_feedback3_lines_triangles' 'GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility' 'GL_ARB_blend_func_extended GL_ARB_color_buffer_float' 'GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp' 'GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend' 'GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect' 'GL_ARB_draw_instanced GL_ARB_explicit_attrib_location' 'GL_ARB_fragment_coord_conventions GL_ARB_fragment_program' 'GL_ARB_fragment_program_shadow GL_ARB_fragment_shader' 'GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB' 'GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5' 'GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel' 'GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays' 'GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture' 'GL_ARB_occlusion_query GL_ARB_occlusion_query2' 'GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite' 'GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects' 'GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects' 'GL_ARB_shader_bit_encoding GL_ARB_shader_objects' 'GL_ARB_shader_precision GL_ARB_shader_stencil_export' 'GL_ARB_shader_subroutine GL_ARB_shader_texture_lod' 'GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient' 'GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp' 'GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32' 'GL_ARB_texture_compression GL_ARB_texture_compression_bptc' 'GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map' 'GL_ARB_texture_cube_map_array GL_ARB_texture_env_add' 'GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar' 'GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather' 'GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample' 'GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod' 'GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui' 'GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2' 'GL_ARB_transform_feedback3 GL_ARB_transpose_matrix' 'GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra' 'GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit' 'GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader' 'GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array' 'GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap' 'GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil' 'GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3' 'GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr' 'GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color' 'GL_EXT_blend_equation_separate GL_EXT_blend_func_separate' 'GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array' 'GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access' 'GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements' 'GL_EXT_fog_coord GL_EXT_framebuffer_blit' 'GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object' 'GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4' 'GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram' 'GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil' 'GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object' 'GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal' 'GL_EXT_secondary_color GL_EXT_separate_specular_color' 'GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap' 'GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D' 'GL_EXT_texture_array GL_EXT_texture_buffer_object' 'GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc' 'GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc' 'GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp' 'GL_EXT_texture_env_add GL_EXT_texture_env_combine' 'GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic' 'GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias' 'GL_EXT_texture_mirror_clamp GL_EXT_texture_object' 'GL_EXT_texture_rectangle GL_EXT_texture_sRGB' 'GL_EXT_texture_shared_exponent GL_EXT_texture_snorm' 'GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback' 'GL_EXT_vertex_array GL_EXT_vertex_array_bgra' 'GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat' 'GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render' 'GL_NV_copy_depth_to_color GL_NV_explicit_multisample' 'GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart' 'GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap' 'GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod' 'GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control' Implementation Dependent OpenGL Limits: **** Maximum Fixed Function Texture Units: 8 GLSL: Maximum Varying Floats: 128 Maximum Vertex Attributes: 29 Maximum Vertex Uniform Components: 16384 Maximum Fragment Uniform Components: 16384 Maximum Vertex Image Units: 16 Maximum Fragment Image Units: 16 Maximum Pipeline Image Units: 32 Cycles **** CPU device capabilities: SSE2

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-09-09 20:50:11 +02:00

We cannot do much about driver bugs… Besides checking you have last one, you can also:

  • Try to tweak OGL settings in UserPreferences, System tab (open it by changing type of e.g. 3DView in main window, not as new window).
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).

Anyway, thanks for the report, but will archive it for now…

We cannot do much about driver bugs… Besides checking you have last one, you can also: * Try to tweak OGL settings in UserPreferences, System tab (open it by changing type of e.g. 3DView in main window, not as new window). * Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.). Anyway, thanks for the report, but will archive it for now…
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User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#49214
No description provided.