AutoMerge Keyframes only deletes unselected keyframes (scaling muliple selected to zero or snapping to the playhead fails) #49223
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#49223
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Linux Ubuntu & GeForce GTX 580
Blender Version
Broken: master
Short description of error
With "AutoMerge Keyframes" toggled on it simply doesn't do that, whether you're scaling keyframes or moving them around.
auto_merge.blend
Exact steps for others to reproduce the error
Make an armature, go to pose mode and set keyframes on the bone. Scroll forward a few frames, move the bone around (and rotate) and key it again. Do this a couple of time so you have some keys to work with.
If you select all the keys in the dopesheet editor and scale them down so some of them land on the same frame, blender doesn't automerge them. The keys seem to still exist on the same frame, as you can see in the graph editor. Even if you select all the keys and move them by one frame (which should trigger the automerge) it still doesn't merge the keyframes.
Changed status to: 'Open'
Added subscriber: @Hjalti
#65521 was marked as duplicate of this issue
Added subscribers: @JoshuaLeung, @Sergey
Currently logic in that function explicitly limits deletion to un-selected keyframes only, see [1].
This makes sense when doing translation, but when scaling something to singularity it does no longer work.
So shall we remove keyframes from selection as well when scaling down? In this case in which order to do this and which one to leave and which one to delete?
@JoshuaLeung, any ideas here?
AutoMerge Keyframes not workingto AutoMerge Keyframes only deletes unselected keyframes (scaling muliple selected to zero or snapping to the playhead fails)Added subscribers: @slowboy, @lichtwerk, @angavrilov
closing this since I cannot reproduce this anymore. Must have been fixed before 2.93