AutoMerge Keyframes only deletes unselected keyframes (scaling muliple selected to zero or snapping to the playhead fails) #49223

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opened 2016-09-01 16:27:29 +02:00 by Hjalti Hjálmarsson · 7 comments

System Information
Linux Ubuntu & GeForce GTX 580

Blender Version
Broken: master

Short description of error
With "AutoMerge Keyframes" toggled on it simply doesn't do that, whether you're scaling keyframes or moving them around.

auto_merge.blend

Exact steps for others to reproduce the error
Make an armature, go to pose mode and set keyframes on the bone. Scroll forward a few frames, move the bone around (and rotate) and key it again. Do this a couple of time so you have some keys to work with.

If you select all the keys in the dopesheet editor and scale them down so some of them land on the same frame, blender doesn't automerge them. The keys seem to still exist on the same frame, as you can see in the graph editor. Even if you select all the keys and move them by one frame (which should trigger the automerge) it still doesn't merge the keyframes.

**System Information** Linux Ubuntu & GeForce GTX 580 **Blender Version** Broken: master **Short description of error** With "AutoMerge Keyframes" toggled on it simply doesn't do that, whether you're scaling keyframes or moving them around. [auto_merge.blend](https://archive.blender.org/developer/F349707/auto_merge.blend) **Exact steps for others to reproduce the error** Make an armature, go to pose mode and set keyframes on the bone. Scroll forward a few frames, move the bone around (and rotate) and key it again. Do this a couple of time so you have some keys to work with. If you select all the keys in the dopesheet editor and scale them down so some of them land on the same frame, blender doesn't automerge them. The keys seem to still exist on the same frame, as you can see in the graph editor. Even if you select all the keys and move them by one frame (which should trigger the automerge) it still doesn't merge the keyframes.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @Hjalti

Added subscriber: @Hjalti

#65521 was marked as duplicate of this issue

#65521 was marked as duplicate of this issue

Added subscribers: @JoshuaLeung, @Sergey

Added subscribers: @JoshuaLeung, @Sergey

Currently logic in that function explicitly limits deletion to un-selected keyframes only, see [1].

This makes sense when doing translation, but when scaling something to singularity it does no longer work.

So shall we remove keyframes from selection as well when scaling down? In this case in which order to do this and which one to leave and which one to delete?

@JoshuaLeung, any ideas here?

Currently logic in that function explicitly limits deletion to un-selected keyframes only, see [1]. This makes sense when doing translation, but when scaling something to singularity it does no longer work. So shall we remove keyframes from selection as well when scaling down? In this case in which order to do this and which one to leave and which one to delete? @JoshuaLeung, any ideas here? - [x] https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/transform/transform_conversions.c;e240025276648218c19d3fb7dbd5af92253b7718$3367
Philipp Oeser changed title from AutoMerge Keyframes not working to AutoMerge Keyframes only deletes unselected keyframes (scaling muliple selected to zero or snapping to the playhead fails) 2020-01-27 12:17:30 +01:00
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Added subscribers: @slowboy, @lichtwerk, @angavrilov

Added subscribers: @slowboy, @lichtwerk, @angavrilov
Philipp Oeser removed the
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Animation & Rigging
label 2023-02-09 14:36:44 +01:00

closing this since I cannot reproduce this anymore. Must have been fixed before 2.93

closing this since I cannot reproduce this anymore. Must have been fixed before 2.93
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labels 2024-02-22 15:30:58 +01:00
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Reference: blender/blender#49223
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