Knife Project does not select inside faces #49328

Closed
opened 2016-09-12 17:05:09 +02:00 by Jaagup Irve · 6 comments

Blender Version
Broken: 2.77

Short description of error
Knife Project tool does not select everything inside the projected area, preventing its use in a script.

Exact steps for others to reproduce the error

  1. Open attached knifetool.blend
  2. Click "Knife Project"
  3. Click "Cut through" (optional, but makes a better case here)
    2016-09-12_17-32-20.png

Synopsis
Blender does not select everything covered with the projecting mesh, only the inside area it actually changes. We want to erase everything outside of the projecting plane subsequent inversion and deletion thus erases the two cubes we would like to retain.

Background
We use Blender for our isometric game map design and need to cut the map into pieces.

We had a working script for tiling which used a stretched cube which was parented to camera and all other meshes had intersect modifier referring to that cube, but the intersection modifier is highly unreliable with overlapping or open meshes, also crashes a lot, so we started investigating the use of the knife project tool in our custom addon.

**Blender Version** Broken: 2.77 **Short description of error** Knife Project tool does not select everything inside the projected area, preventing its use in a script. **Exact steps for others to reproduce the error** 1. Open attached [knifetool.blend](https://archive.blender.org/developer/F358640/knifetool.blend) 2. Click "Knife Project" 3. Click "Cut through" (optional, but makes a better case here) ![2016-09-12_17-32-20.png](https://archive.blender.org/developer/F358638/2016-09-12_17-32-20.png) **Synopsis** Blender does not select everything covered with the projecting mesh, only the inside area it actually changes. We want to erase everything outside of the projecting plane subsequent inversion and deletion thus erases the two cubes we would like to retain. **Background** We use Blender for our isometric game map design and need to cut the map into pieces. We had a working script for tiling which used a stretched cube which was parented to camera and all other meshes had intersect modifier referring to that cube, but the intersection modifier is highly unreliable with overlapping or open meshes, also crashes a lot, so we started investigating the use of the knife project tool in our custom addon.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @irve

Added subscriber: @irve

Added subscribers: @mont29, @Sergey

Added subscribers: @mont29, @Sergey

To me this seems to be more a feature request / request to change default behavior for a particular use.

The thing here is that current behavior is really close to what regular knife is doing -- it only selects things which it touched. So from this point of view, projeciton knife is totally making sense.

@mont29, unless you think this is a subject which needs changing would consider this a TODO. If this is something what everyone wants we might change the behavior, but then it might also cause some other tools reconsideration..

To me this seems to be more a feature request / request to change default behavior for a particular use. The thing here is that current behavior is really close to what regular knife is doing -- it only selects things which it touched. So from this point of view, projeciton knife is totally making sense. @mont29, unless you think this is a subject which needs changing would consider this a TODO. If this is something what everyone wants we might change the behavior, but then it might also cause some other tools reconsideration..

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-10-11 17:58:37 +02:00

Thanks for the report, but agree with @Sergey here, this is definitively not a bug, the unselected parts of the mesh are isolated islands… To know whether we want to select that or not is feature request/design topic.

Thanks for the report, but agree with @Sergey here, this is definitively not a bug, the unselected parts of the mesh are isolated islands… To know whether we want to select that or not is feature request/design topic.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#49328
No description provided.