Color for edges with bevel weight same as selected edges color #49347
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Reference: blender/blender#49347
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System Information
Windows 10
GeForce GTX 560 SE
Blender Version
Broken: 2.77a
Short description of error
The color for edges with a bevel weight is the same as the one for selected edges (default orange). The color property of bevel weight is non-existant in the user preferences. It draws its color from the "selected edge color" property. If one changes the color for selected edges, the color of beveled edges is also for that color. All other edge properties (crease, active, seam, sharp, etc.) can all be set to a unique color except bevel weight.
I was wondering if this shouldn't be filed as a feature request, but I reasoned that it should be considered a bug, because it makes bevel-weighted edges appear selected even though they are not. In fact, there is no way to distinguish a selected edge from an edge with a bevel weight.
Changed status to: 'Open'
Added subscriber: @Eranekao
Added subscriber: @Sergey
@lichtwerk, are you investigating the report?
@Sergey: yes, would hop on that now [blender/blender-addons#49343 was taking longer than expected...]
first note though: even though they share the same color (which we could define a new user-preference for), they seem to be drawing in different line width, and unselected edges draw ontop. So they can be distinguished from selected edges.... but anyways, will look into adding new preference for that...
@lichtwerk : I also just noticed that the edges with a bevel weight will not show in vertex selection mode (they only show in edge or face mode), whereas sharp and creased edges do show in vertex selection mode. Should I file a different report for this?
@Eranekao: can have a look at that, too, guess it's fine to have just one report... will do tomorrow
made this themable now D2234: #49347 part one
made edge bevel weights also draw in vertex selection mode D2236: #49347 part two
It is really amazing to see how fast and efficiently this has been addressed. Thank you so much for doing what you do. I don't think the community says it enough but we really appreciate the effort the devs are putting into this great software.
@Eranekao: dont speak too soon, this hasnt been commited yet ;) [those patches are in review, added you as a subscriber there so you can see progress]
@lichtwerk Yes of course, there's still a long way to go before it makes its way to a final release but even if the fix/feature is dropped, you put some effort into this and you didn't have to, so I reiterate, thanks for what you guys do! And from the looks of it so far, this patch is moving forward nicely :p
Changed status from 'Open' to: 'Resolved'
second part is also resolved in 2.8 [bevel weights also showing in vertex select mode], so this can be closed...