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differents material shadings under Cycles+viewport in material mode,
Closed, ResolvedPublic


System Information
win 7 x64
nvidia 460 Drivers 372.70

Blender Version
Broken: c2d7d47

Short description of error
The lightning} in material mode under cycles its not consistent.

Exact steps for others to reproduce the error

1- Open the file

2-go to system under "User Preferences" (rigth - top)

3-Change default lighting balls

4- move the viewport or switch option on the "User Preferences"

NOTE: there where other reports about material mode in cycles, but i didn't seemed to be related, also got confirmation of this behavior in #blendercoders, at least one of them under linux and was recommended to do the report.

Event Timeline

also notice that to repeat the test from step one, at least in windows blender needs to be restarted or do a Ctrl+n to work a new file, directly reloading the file leaves a greyish mesh, not a white one as in step one.

Sergey Sharybin (sergey) lowered the priority of this task from 90 to Normal.

That's interesting. In older versions of Blender (like 2.76) the monkey is always much brighter, So almost as if tweaking the light settings fixes the issue for until the next viewport redraw. Digging deeper..