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Ability to pick a color with RGB values beyond 0.0 - 1.0 range
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Description

I'd like to be able to pick colors that exceed the [0..1] range used for normal colors and with full precision.

The RGB input node - or color fields in general - doesn't seem to allow values beyond 0.0 - 1.0 range and they also reduce the precision of data manually put there or picked with a color picker. This makes it useless for hacking UV coordinates, which sometimes would be extremely useful.

Here's what I tried to do:

I tried to pick a color from a rendered UV coordinate output (the U and V coordinates in the R and G channels of the bitmap) but it clipped the color and badly approximated the coordinates making the texture not map where I wanted.

I needed to manually read the color values that Blender showed me in UV/Image editor when hovering mouse over the pixels and type that into a Value Input node to then compose this to RGB and feed into UV coordinate input.

I wanted to just pick the coordinates with a picker and have the coordinates of all verticies set to certian point in the image texture - making the whole model use that place as a diffuse color for example.

Details

Type
Bug

Event Timeline

Bastien Montagne (mont29) claimed this task.

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).