Geometry appears all black/all orange (selected) in textured view on laptop with Integrated graphics #49564

Closed
opened 2016-10-04 13:27:05 +02:00 by Chad · 14 comments

Blender 2.78 (2016-09-27) OS X

All objects appear black in the 3D view in material mode using Cycles.

Another user expressed a similar issue at stackexchange and resolved it by opening the file on a computer with dedicated rather than integrated graphics:
http://blender.stackexchange.com/questions/30894/materials-show-up-in-solid-view-but-just-appear-black-in-material-view

I have Intel Iris Pro integrated graphics in the Mac laptop giving me trouble, but don't have a second machine to test against at present.

Blender 2.78 (2016-09-27) OS X All objects appear black in the 3D view in material mode using Cycles. Another user expressed a similar issue at stackexchange and resolved it by opening the file on a computer with dedicated rather than integrated graphics: http://blender.stackexchange.com/questions/30894/materials-show-up-in-solid-view-but-just-appear-black-in-material-view I have Intel Iris Pro integrated graphics in the Mac laptop giving me trouble, but don't have a second machine to test against at present.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @apophene

Added subscriber: @apophene

Added subscriber: @Sergey

Added subscriber: @Sergey

Please always attach .blend file which demonstrates the issue here.

To process with this issue, please open blender from the terminal and check if there are any errors logged in there when viewport starts giving issues.

Please always attach .blend file which demonstrates the issue here. To process with this issue, please open blender from the terminal and check if there are any errors logged in there when viewport starts giving issues.
Author

Okay-

Blend file attached, terminal output appended below:

Terminal output when switching to material mode:

GPUShader: compile error:
ERROR: 0:2563: 'N' : syntax error: syntax error

Terminal output on startup:

RadioFreeCrossroads:blender-2.78.0-git20160927.da0f94d-x86_64 chaeby$ ./blender.app/Contents/MacOS/blender
Read new prefs: /Users/chaeby/Library/Application Support/Blender/2.78/config/userpref.blend
2016-10-04 08:38:48.995 blender[61740:8311321] 08:38:48.995 WARNING:  >compload> 472: Danaides.component -- file:///Library/Audio/Plug-Ins/Components/: trouble parsing Info.plist's AudioComponents, key (null); entry: <CFBasicHash 0x7fafc454f1f0 [0x7fff76ae4440]>{type = mutable dict, count = 7,
entries =>
	2 : <CFString 0x7fff76a6eb60 [0x7fff76ae4440]>{contents = "manufacturer"} = inrD
	7 : <CFString 0x7fff76a72620 [0x7fff76ae4440]>{contents = "factoryFunction"} = <CFString 0x7fafc454faa0 [0x7fff76ae4440]>{contents = "DanaidesAUFactory"}
	8 : subtype = inDa
	9 : description = <CFString 0x7fafc454f070 [0x7fff76ae4440]>{contents = "Sequenced Audio Destructor"}
	10 : type = <CFString 0x7fafc454fc70 [0x7fff76ae4440]>{contents = "kAudioUnitType_MusicEffect"}
	11 : name = <CFString 0x7fafc454fb00 [0x7fff76ae4440]>{contents = "Inear_Display: Danaides"}
	12 : version = <CFNumber 0x1000237 [0x7fff76ae4440]>{value = +65538, type = kCFNumberSInt64Type}
}
found bundled python: /Applications/blender-2.78.0-git20160927.da0f94d-x86_64/./blender.app/Contents/MacOS/../Resources/2.78/python
Okay- Blend file attached, terminal output appended below: Terminal output when switching to material mode: ``` GPUShader: compile error: ERROR: 0:2563: 'N' : syntax error: syntax error ``` Terminal output on startup: ``` RadioFreeCrossroads:blender-2.78.0-git20160927.da0f94d-x86_64 chaeby$ ./blender.app/Contents/MacOS/blender Read new prefs: /Users/chaeby/Library/Application Support/Blender/2.78/config/userpref.blend 2016-10-04 08:38:48.995 blender[61740:8311321] 08:38:48.995 WARNING: >compload> 472: Danaides.component -- file:///Library/Audio/Plug-Ins/Components/: trouble parsing Info.plist's AudioComponents, key (null); entry: <CFBasicHash 0x7fafc454f1f0 [0x7fff76ae4440]>{type = mutable dict, count = 7, entries => 2 : <CFString 0x7fff76a6eb60 [0x7fff76ae4440]>{contents = "manufacturer"} = inrD 7 : <CFString 0x7fff76a72620 [0x7fff76ae4440]>{contents = "factoryFunction"} = <CFString 0x7fafc454faa0 [0x7fff76ae4440]>{contents = "DanaidesAUFactory"} 8 : subtype = inDa 9 : description = <CFString 0x7fafc454f070 [0x7fff76ae4440]>{contents = "Sequenced Audio Destructor"} 10 : type = <CFString 0x7fafc454fc70 [0x7fff76ae4440]>{contents = "kAudioUnitType_MusicEffect"} 11 : name = <CFString 0x7fafc454fb00 [0x7fff76ae4440]>{contents = "Inear_Display: Danaides"} 12 : version = <CFNumber 0x1000237 [0x7fff76ae4440]>{value = +65538, type = kCFNumberSInt64Type} } found bundled python: /Applications/blender-2.78.0-git20160927.da0f94d-x86_64/./blender.app/Contents/MacOS/../Resources/2.78/python ```
Author
[vanilla.blend](https://archive.blender.org/developer/F373742/vanilla.blend)

That's interesting. Do you mind attach a console output of ./blender.app/Contents/MacOS/blender --debug? That would give us more clue about exact shader code which fails.

That's interesting. Do you mind attach a console output of `./blender.app/Contents/MacOS/blender --debug`? That would give us more clue about exact shader code which fails.

Added subscriber: @MikeErwin

Added subscriber: @MikeErwin

@MikeErwin, can you maybe reproduce this error on one of your machines?

@MikeErwin, can you maybe reproduce this error on one of your machines?
Member

I'll take a look

I'll take a look
Member

On Intel HD 4000, latest OS 10.12, Blender 2.78 -- it works for me.

Opened the attached vanilla.blend file.
Switched engine to Cycles.
Adjusted cube's material's diffuse color and saw change in viewport.

Your GPU is newer than mine but our OpenGL/GLSL version should be the same.

@apophene maybe the --debug-gpu option will give more information.

On Intel HD 4000, latest OS 10.12, Blender 2.78 -- it works for me. Opened the attached vanilla.blend file. Switched engine to Cycles. Adjusted cube's material's diffuse color and saw change in viewport. Your GPU is newer than mine but our OpenGL/GLSL version should be the same. @apophene maybe the --debug-gpu option will give more information.

@MikeErwin, i think it's the bit-wise operation checks went wrong. For that we need to have log of blender --debug, that's the way to make Blender to output shader sources when they fail to compile.

@MikeErwin, i _think_ it's the bit-wise operation checks went wrong. For that we need to have log of `blender --debug`, that's the way to make Blender to output shader sources when they fail to compile.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2016-10-18 12:08:24 +02:00

@apophene, we need a collaboration from user to troubleshoot bugs, so just reporting the issue is not enough. It was now more than 5 days without reply on the request for extra information so due to the policy of the tracker moving to the archive for until requested information is provided.

@apophene, we need a collaboration from user to troubleshoot bugs, so just reporting the issue is not enough. It was now more than 5 days without reply on the request for extra information so due to the policy of the tracker moving to the archive for until requested information is provided.
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Reference: blender/blender#49564
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