ID remap: crash with boid particles, colliders and baked physics cache #49608
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Reference: blender/blender#49608
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System Information
system-info.txt
Blender Version
Broken: 2.78
2dccf5a
Worked: (optional)
Bender crashes when a scene with certain elements is copied via "Full Copy" or "Link Object Data"
For the crash to happen, following circumstances must be true:
Exact steps for others to reproduce the error
At this point, everything is okay but we need that clean copy on disk.
Note that the copying takes a while, but it doesn't crash blender because we didn't save and reload the scene.
Backtrace:
Changed status to: 'Open'
Added subscriber: @cheleb
This issue was referenced by
00dc0666b3
Changed status from 'Open' to: 'Resolved'
Thanks for the fast response @mont29, but
00dc0666b3
doesn't actually prevent the crash for me - unless I am missing something here. I did a complete fresh build at00dc0666b3
just to be sure. The above mentioned steps are still valid to reproduce the crash here.Eeeeh, are you absolutely sure you built the correct revision (and used the correct build)? Because with this commit I can open your crash.blend and do full copy without any issue, including with asan build (which is very catchy about any kind of bad mem access)…
And if so, do you get the exact same back-trace?
Yes, absolutely sure with the revision and I get the exact same backtrace.
Here's a little screencap:
crash.webm
c275870673
should do it (stupid particle code made me forget to fix first particle's boid->ground pointer...).Confirming
c275870673
as a fix! Many thanks for your time!