Reloading library breaks animated proxy #49655
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Reference: blender/blender#49655
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System Information
Kubuntu 16.04
Blender Version
Broken: master,
49c2dbc5db
Short description of error
When there is an animated proxied armature, the armature is of course stored in a library. When reloading that library & saving the main blend file, reopening the main blend file produces an error and the proxy is broken.
Exact steps for others to reproduce the error
shot_file.blend
shot_file_saved.blend
shot_file_saved.blend
Changed status to: 'Open'
Added subscriber: @dr.sybren
Datablocks in file saved before reloading the lib:
And in the file after reloading the library & saving:
But no block
name='ARArmature'
for pose pointer139823202171496
is saved.Added subscriber: @GregZaal
Any idea how to avoid this or work around it? Running into this problem repeatedly in various productions, losing lots of animation work.
Added subscriber: @edolstra
For anyone googling this, here's my current workaround:
When you open the scene and notice the animation is gone, it's kind of not. What's actually missing is the proxy, the animation data (the action) is still there, but probably only so long as you don't save the file again and reopen it.
So create another proxy from the same rig, and then link the old animation data to it using python:
That's worked for me so far.
This issue was referenced by
df88d54284
Changed status from 'Open' to: 'Resolved'