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Keyframing parented objects misbehaves
Closed, ArchivedPublic


System Information
Win 10

Blender Version
Broken: 2.78
Worked: 2.77, i believe (tested with 2.76)

Short description of error
inserting keyframes on objects which are parented to an animated object gives strange animation results
Exact steps for others to reproduce the error
based on

, go to frame 20 (or so), and insert locrot to cube.001. Then change the current frame to trigger the evaluation
The child jumps to an undefined position / rotation

Event Timeline

Found a detail: seems only to happen when 'visual keying' is on in user prefs.

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Oct 21 2016, 5:00 PM
Bastien Montagne (mont29) claimed this task.

That’s expected behavior, 'visual keyframing' sets keyframes of object in world space, not in his local space (such that you can later remove parent relationship, and still get object transformed as if it was parented e.g.).

If you want to keep parent transformation, then use usual keyframing.