Jaggies in baked physics while using in Sequencer's slow motion. #49841

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opened 2016-10-25 15:45:48 +02:00 by Vladislav Turbanov · 7 comments

Open the file and hit the play button. The baked physics behaves in a weird jagged movement.
cycles-slow-motion-physics-test.blend

Open the file and hit the play button. The baked physics behaves in a weird jagged movement. [cycles-slow-motion-physics-test.blend](https://archive.blender.org/developer/F386179/cycles-slow-motion-physics-test.blend)

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @VladislavDmitrievichTurbanov

Added subscriber: @VladislavDmitrievichTurbanov

Added subscriber: @zeauro

Added subscriber: @zeauro

In your .blend file, physics scene's frame rate is at 60 fps and Sequencer scene's frame rate is at 24fps.
For rigid bodies, there is no subframe support.
Physics cache step cannot be set below 1 cache step per frame.

It means that there will be a lack of frame/cache step for any slow down below a speed factor of 24/60 = 0.4.
But speed factor of Speed Strip of .blend file is set at 0.1.

Physics speed is not something that can be changed after the bake.
An acceleration is not a problem but a slow down always needs more frames.
Blender will not create subframes for physics at video editing step.

You have to anticipate slow motion and create as many frames as needed at baking time.

Keep same frame rate for both scene.
But use speed setting in Rigid Body World Panel of Scene Properties instead of confusing frame rate changes.

In your .blend file, physics scene's frame rate is at 60 fps and Sequencer scene's frame rate is at 24fps. For rigid bodies, there is no subframe support. Physics cache step cannot be set below 1 cache step per frame. It means that there will be a lack of frame/cache step for any slow down below a speed factor of 24/60 = 0.4. But speed factor of Speed Strip of .blend file is set at 0.1. Physics speed is not something that can be changed after the bake. An acceleration is not a problem but a slow down always needs more frames. Blender will not create subframes for physics at video editing step. You have to anticipate slow motion and create as many frames as needed at baking time. Keep same frame rate for both scene. But use speed setting in Rigid Body World Panel of Scene Properties instead of confusing frame rate changes.

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2017-01-25 12:43:17 +01:00

This is indeed a subframe interpolation issue.

Surely it'll be good to have support of that, but we are also reconsidering the whole physics integration for 2.8 series and changing the existing behavior now is not really a good time investment. Especially since there is other ways to achieve your needs in this case.

So thanks for the report, but for now it's considered a TODO.

P.S. This issue is also has nothing to do with Cycles.

This is indeed a subframe interpolation issue. Surely it'll be good to have support of that, but we are also reconsidering the whole physics integration for 2.8 series and changing the existing behavior now is not really a good time investment. Especially since there is other ways to achieve your needs in this case. So thanks for the report, but for now it's considered a TODO. P.S. This issue is also has nothing to do with Cycles.
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Reference: blender/blender#49841
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