Normal Map does not work with Tangent Shading material #49938

Closed
opened 2016-11-04 22:21:27 +01:00 by Serge Lyatin · 5 comments

System Information
Win7 32b, Radeon HD4600

Blender Version
Broken: 2.77a, 2.78, Internal Render

Short description of error

Exact steps for others to reproduce the error
Normal map was baked from Cover1 to Cover and then applied to Cover_normal object
Screen2.jpg
Screen1.jpg
Normal_map_problem.blend

**System Information** Win7 32b, Radeon HD4600 **Blender Version** Broken: 2.77a, 2.78, Internal Render **Short description of error** **Exact steps for others to reproduce the error** Normal map was baked from Cover1 to Cover and then applied to Cover_normal object ![Screen2.jpg](https://archive.blender.org/developer/F392885/Screen2.jpg) ![Screen1.jpg](https://archive.blender.org/developer/F392886/Screen1.jpg) [Normal_map_problem.blend](https://archive.blender.org/developer/F392884/Normal_map_problem.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @SergeL

Added subscriber: @SergeL

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-12-02 08:49:36 +01:00

I’m not sure what you expect here? Tangent are not same as normals, using a normal map to affect tangents cannot really give anything useful imho?

Anyway, I see no bug here, this looks more like user support to me. Thanks for the report anyway.

I’m not sure what you expect here? Tangent are not same as normals, using a normal map to affect tangents cannot really give anything useful imho? Anyway, I see no bug here, this looks more like user support to me. Thanks for the report anyway.
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Reference: blender/blender#49938
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