Broken: current daily build (11-13-16) and 2.78 and RC versions
Worked: not sure
Short description of error
I know there are many cyclic dependencies in this rig but it animates very well. There's a tongue that also has cyclic dependencies that slides out by pulling the first bone (others are forced to follow it and it makes a sliding movement), so it looks messy but it's all pretty logical (barring dependencies) as far as I can tell and the animation results are great.
But when I use a transition NLA track it breaks the animation that is otherwise exactly what I want (barring updating mistakes sometimes).
I downloaded a daily build to enable new dependency graph to see if it would fix the issue, and some parts function much more fluidly (like the hand) but it breaks the animation overall.
I know this is a hacky rig but it functions really well. So wanted to call general attention to things that seem broken, may be in development, or would be great to be able to work out. Blender is amazing software, thank you folks!
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
- open attached blend file
A) advance in the timeline to the transition track and the animation will break.
B) enable depsgraph and some things will be more fluid (right hand control is selected in pose mode) but the movement is incredibly erratic
C) additional mini bug report observation: tabbing into tweak mode on 'big breath' NLA track and moving around unpinned breaks the armature also. keeping it pinned works.
-Figured I'd share this as well for those working on depsgraph to see if it might help anything in use case scenarios.
Thank you again sincerely!