can i ask about the mirror modifier and my parent object #50111
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Reference: blender/blender#50111
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can someone help me with this i already tried this twice and the result is same...
i have 3 eyeball object and i parent it to outer eyeball and i tried to input mirror mod, and then 2 object actually placed perfectly but the iris only placed the way i want it on edit mode only and when i go back to object mode it go back to the middle where i put it before i input mirror mod (in the middle of the face, between the eyes)
can someone help me with this? thanks...
Changed status to: 'Open'
Added subscriber: @cezzlyn
Added subscriber: @VukGardasevic
Please, provide a simple and small blend file that demonstrates the issue and exact steps to recreate it.
Does the same behavior happens in the official Blender 2.78a or in a latest daily build from https://builder.blender.org/download/ ?
Most likely this is an issue / or a flawed workflow related to pivot points, but we cannot see what exactly is until the blend file example is provided.
Also, don't assign the priority by yourself.
That's a task reserved to developers / contributors.
Setting as Incomplete until additional information/data is provided.
the object was a eyeball and have 3 parts of children
all of thos things have same pivot in the middle of the face between the eyes
but the iris only the one that didn't move on object mode but move on edit mode only
so when i use TAB for edit mode it move to the same spot as i want it to be (with the eyeball)
but the other 2 object (eyeball isn't like this)
i'm sorry i just need this solve quickly thx
Can you provide the blend file with just the eyeballs that recreates the issue?
Delete all the rest, save as a blend file and upload it here by dragging and dropping into the comment field.
yeah sure
eyes.blend
opps sorry wrong file it was the one i manually moved
this is the problem before
eyes 2.blend
Changed status from 'Open' to: 'Archived'
The Iris has a shape keys. The Basis key is the starting position and light reaction is the change in the object shape.
If you don't know about the shape keys you can read the blender manual about the subject .
The problem is that the basis location is at the center.
If you don't need the keys, to remove them:
If you need the shape keys you need to change the basis or redo the key shape change.
Hope this helps.
Closing as it is not a bug.
oh i see thank you soo much.... and sorry