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downsampling artifacts on hard edges of a proceduraly mapped texture.
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Description

System Information

windows 7 x86
NVIDIA GeForce 6150SE nForce 430
AMD Phenom 9500 quad-core processor

Blender Version

Blender 2.78

Short description of error

downsamplig atifacts on hard edges of a procedural UVMap edges
it apears on maps modified by round math node and any other that produce the same banding effect

Exact steps for others to reproduce the error

reproduce the node layout on screen-shot and see


Details

Type
Bug

Event Timeline

Jean Da Costa (jeacom256) renamed this task from downsampling artifacts on hard edges of a banding procedural UVMap to downsampling artifacts on hard edges of a proceduraly mapped texture..Dec 1 2016, 4:41 PM
Aaron Carlisle (Blendify) triaged this task as Normal priority.

I see the same artifacts on Intel graphics. Will look into it.