"Archimesh" problem (looses UV resize on floor and loopcuts) #50236

Closed
opened 2016-12-13 07:48:58 +01:00 by Giorgos · 6 comments

System Information
Operating system and graphics card

windows 7 64bit , HD graphics 4000

Blender Version

Worked: 2.77

Short description of error

"Archimesh" addon looses (UV scaling and Loopcuts) when you disable and enable again celling

Exact steps for others to reproduce the error

After creating room with 4 walls,floor and celling i do some texturing on floor.Because i am new user ( 1 month old) i hide one wall and celling so its more comfortable to work in room. I edit texture,unwrap it and scale the UV map to fit my floor but when i put celling back for "test rendering" the floor looses all the scale or rotate i did in last step.The same think happens on walls.If i put some loopcuts(for multiply textures) and disable and enable again the celling loopucuts they are not there anymore.

P.S. as i said im very new user so i apologize if this is something i do wrong!!

BugScene.blend

Based on a (as simple as possible) attached .blend file with minimum amount of steps

**System Information** Operating system and graphics card windows 7 64bit , HD graphics 4000 **Blender Version** Worked: 2.77 **Short description of error** "Archimesh" addon looses (UV scaling and Loopcuts) when you disable and enable again celling **Exact steps for others to reproduce the error** After creating room with 4 walls,floor and celling i do some texturing on floor.Because i am new user ( 1 month old) i hide one wall and celling so its more comfortable to work in room. I edit texture,unwrap it and scale the UV map to fit my floor but when i put celling back for "test rendering" the floor looses all the scale or rotate i did in last step.The same think happens on walls.If i put some loopcuts(for multiply textures) and disable and enable again the celling loopucuts they are not there anymore. P.S. as i said im very new user so i apologize if this is something i do wrong!! [BugScene.blend](https://archive.blender.org/developer/F417342/BugScene.blend) Based on a (as simple as possible) attached .blend file with minimum amount of steps
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @GiorgosMakropoulos

Added subscriber: @GiorgosMakropoulos

Added subscriber: @antoniov

Added subscriber: @antoniov

I think this is not a bug, but a missunderstanding of how the add-on works.

When you change something of the room using the parameter panels, all the mesh is recreated, so if you have done some adjust or change manually, you will miss your work.

In order to keep your work, first design the room with all walls and dimensions, and then work in the UVs or any other custom modification you want to add, but remember, if you change a parameter, you will miss your custom changes.

I think this is not a bug, but a missunderstanding of how the add-on works. When you change something of the room using the parameter panels, all the mesh is recreated, so if you have done some adjust or change manually, you will miss your work. In order to keep your work, first design the room with all walls and dimensions, and then work in the UVs or any other custom modification you want to add, but remember, if you change a parameter, you will miss your custom changes.
Antonio Vazquez self-assigned this 2016-12-13 15:06:06 +01:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

As this is not bug, we can close it.

As this is not bug, we can close it.
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Reference: blender/blender-addons#50236
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