Cycles: difference in texture position between OpenGL and Cycles render (CPU and OpenCL)
Open, ConfirmedPublic


System Information
all vendors

Blender Version
Broken: 2bb7a13

Short description of error
Texture position is different in viewport material viewmode and rendered viewport

Exact steps for others to reproduce the error
Open attached blend

, hit shift+Z in viewport to start border rendering. You get a visible position difference:



Can also confirm. I encountered the same bug today. After double checking, the OGL size and/or position is wrong, the cycles size and/or position is right.