Blender crash when switching to Material mode on Windows 8
Closed, ArchivedPublic

Description

System Information
OS: Windows 8 (64bit)
CPU: Intel Core i5-3230M CPU 2.6-GHz
RAM: 4GB
GPU: Intel HD Graphics 4000

Blender Version
Broken: v2.78a

Short Description
Blender crashes every time when I switch from Object mode to Material mode, sometimes it also crashes when changing to Texture mode.

Exact steps to reproduce the error

  1. Load default scene
  2. Switch to Cycles
  3. Switch to Material mode
  4. Blender crash

Details

Type
Bug
Bastien Montagne (mont29) triaged this task as Incomplete priority.Jan 13 2017, 12:29 PM

Most likely a GPU/driver issue, please:

  • Give us your exact Blender, OS and GPU (including drivers) versions, as requested in the template!
  • Ensure both your OS and drivers are fully up-to-date (and use official GPU drivers, not those provided by windows or tablet/laptop maker).
  • Try the latest build from our buildbot.
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Attach as text file here the report generated by Help -> System Info (do not paste it directly in comment).
  • Launch Blender from the command line with -d option and attach as text file here any error printed out in the console (do not paste it directly in comment).
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).

No response in more than a week --> archiving.

Ryan Chan (Ryan5307) reopened this task as Open.Oct 6 2017, 7:42 AM

Hi there, I have the exact same issue, running on Blender 2.68c, my computer specs are:
OS: Windows 10 Home Single Language (64bit)
CPU: Intel Core i5-3210M CPU 2.5-GHz
RAM: 8GB
GPU: Intel HD Graphics 4000 and Nvidia GeForce GT 650M

According to my computer, my OS and Display Drivers are up to date, I even downloaded the latest display driver from Nvidia for my GPU. The problem still persists, however after placing the opengl32.dll file next to blender.exe it finally works but its really really slow, so I take it as a confirmation of a driver issue? How may I know which driver should I update or how to enable blender to run smooth again? I'm very new in this community by the way, so please forgive me if I'm posting this at the wrong place. thanks =)

LazyDodo (LazyDodo) closed this task as Archived.Oct 6 2017, 1:41 PM

Given replacing opengl32 fixes your issues It's without a doubt your video drivers. So you'll have to work this out with intel/nvidia there's nothing we can do on our end.