Wave modifier not working in linked file #50429

Closed
opened 2017-01-14 19:08:08 +01:00 by Anna Celarek · 9 comments

System Information
Windows 10

Blender Version
2.78a

Short description of error
A wave modifier is not working in a file where the object is linked.
Wave modifier is controlled by an animated proxy armature.

Exact steps for others to reproduce the error
I attach a simplified file system. The red cape from Rycerz.blend is linked into Scenes/C01.blend with a proxy armature.
The bone "Cape_Main" has custom properties cape_speed and cape_ampli, which control the wave modifier speed and height.
When I link them into a new file and proxy the armature, it works, but it doesn't work in this particular file (here I simplified the animation to just a still pose, but it was originally more complicated).
It has something to do with the animation, because when I delete it and re-open, it works, but I wonder why it's not working in the first place. I have other very similar scene files where it is working.

wavebug.zip
Source.jpg
Proxy.jpg

**System Information** Windows 10 **Blender Version** 2.78a **Short description of error** A wave modifier is not working in a file where the object is linked. Wave modifier is controlled by an animated proxy armature. **Exact steps for others to reproduce the error** I attach a simplified file system. The red cape from Rycerz.blend is linked into Scenes/C01.blend with a proxy armature. The bone "Cape_Main" has custom properties cape_speed and cape_ampli, which control the wave modifier speed and height. When I link them into a new file and proxy the armature, it works, but it doesn't work in this particular file (here I simplified the animation to just a still pose, but it was originally more complicated). It has something to do with the animation, because when I delete it and re-open, it works, but I wonder why it's not working in the first place. I have other very similar scene files where it is working. [wavebug.zip](https://archive.blender.org/developer/F432842/wavebug.zip) ![Source.jpg](https://archive.blender.org/developer/F432844/Source.jpg) ![Proxy.jpg](https://archive.blender.org/developer/F432843/Proxy.jpg)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AnnaCelarek

Added subscriber: @AnnaCelarek

Added subscriber: @zeauro

Added subscriber: @zeauro

I looks like there are orphan actions relative to deleted bones in both files C02 and Rycerz.

I did not suceed to purge them all in Rycerz.blend.
But at least, if the one in NLA is deleted; it looks like it is sufficient to resolve conflict with future animation in C02.blend.

I looks like there are orphan actions relative to deleted bones in both files C02 and Rycerz. I did not suceed to purge them all in Rycerz.blend. But at least, if the one in NLA is deleted; it looks like it is sufficient to resolve conflict with future animation in C02.blend.
Author

I deleted the one in NLA, but still the animation in C02 doesn't work.
Or do you mean conflicts with completely new animation? (after deleting all actions from C02?) Because actually I wanted to keep the action I have animated in C02.

I deleted the one in NLA, but still the animation in C02 doesn't work. Or do you mean conflicts with completely new animation? (after deleting all actions from C02?) Because actually I wanted to keep the action I have animated in C02.
Author

Ok after your hint I started systematically deleting animation from different bones, and found out that the position of the Master bone was the reason, it didn't work if it was too far away from the world center and had nothing to do with proxies or animation, but some kind of double evaluation of the position of the wave start position.
Switching the wave modifier with the armature modifier solved the issue.

Can be closed, sorry for bothering, thanks for the hint.

Ok after your hint I started systematically deleting animation from different bones, and found out that the position of the Master bone was the reason, it didn't work if it was too far away from the world center and had nothing to do with proxies or animation, but some kind of double evaluation of the position of the wave start position. Switching the wave modifier with the armature modifier solved the issue. Can be closed, sorry for bothering, thanks for the hint.
Member

Added subscriber: @TheOnlyJoey

Added subscriber: @TheOnlyJoey
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Joey Ferwerda self-assigned this 2017-01-17 13:09:57 +01:00
Member

Closed for not being a bug, and request of reporter.

Closed for not being a bug, and request of reporter.
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Reference: blender/blender#50429
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