Movie Clip Editor not honoring right click select #50640

Closed
opened 2017-02-10 04:12:11 +01:00 by Carlo Andreacchio · 7 comments

System Information
Windows 7 x64 gtx 1080

Blender Version
Broken: b18f83b

Short description of error
Right click select is enabled in the user preferences, yet left click select is overriding set 2d cursor in the movie clip editor

Exact steps for others to reproduce the error
0. keep right click select enabled as default

  1. open movie clip editor
  2. add clip
  3. go into mask mode
  4. left click near a track
  5. notice how it doesnt set the 2d cursor, but instead selects the track

Expected behaviour
Right click select is honored.

**System Information** Windows 7 x64 gtx 1080 **Blender Version** Broken: b18f83b **Short description of error** Right click select is enabled in the user preferences, yet left click select is overriding set 2d cursor in the movie clip editor **Exact steps for others to reproduce the error** 0. keep right click select enabled as default 1. open movie clip editor 2. add clip 3. go into mask mode 4. left click near a track 5. notice how it doesnt set the 2d cursor, but instead selects the track Expected behaviour Right click select is honored.

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @candreacchio

Added subscriber: @candreacchio

Added subscribers: @Sergey, @mont29

Added subscribers: @Sergey, @mont29
Sergey Sharybin was assigned by Bastien Montagne 2017-02-10 15:15:51 +01:00

The problem here is that it’s not select that you activate over mask control points, but slide operator, which is expected to be activated with 'action' mouse (i.e. left mouse in default config). That allows to quickly grab & drag control points of masks I guess.

Anyway, do not see any bug here, this is working as intended, let’s let @Sergey have final word though. :)

The problem here is that it’s not select that you activate over mask control points, but slide operator, which is expected to be activated with 'action' mouse (i.e. left mouse in default config). That allows to quickly grab & drag control points of masks I guess. Anyway, do not see any bug here, this is working as intended, let’s let @Sergey have final word though. :)

This behaviour is not consistent with the rest of blender though. Have a look at modelling, if you want to tweak a vertex you right click drag if you want to quickly grab and drag a point, and the left click confirm. left click is consistent with setting the 2d cursor.

Having this grab drag left click override setting the 2d cursor breaks the consistency of how every other editor works in blender.

This behaviour is not consistent with the rest of blender though. Have a look at modelling, if you want to tweak a vertex you right click drag if you want to quickly grab and drag a point, and the left click confirm. left click is consistent with setting the 2d cursor. Having this grab drag left click override setting the 2d cursor breaks the consistency of how every other editor works in blender.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Similar behavior you see in node editor, mask editor and clip editor.

This is how it worked for ages and how it was intended to work. I'd rather not to change it now and leave it for until configurable work-flow keymaps project is handled.

Thanks for the report anyway.

Similar behavior you see in node editor, mask editor and clip editor. This is how it worked for ages and how it was intended to work. I'd rather not to change it now and leave it for until configurable work-flow keymaps project is handled. Thanks for the report anyway.
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Reference: blender/blender#50640
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