Incorrect 3D Manipulator Display in Local Transform Orientation
Closed, InvalidPublic

Description

EDIT: Sorry, it seems I'm confused about how the matrix is represented. (colmun, vs row major) Please close.

System Information
Windows 10, AMD R9 380

Blender Version
2.78 a/b

Short description of error
3D manipulator shows incorrect axes rotation in local transform orientation.

Exact steps for others to reproduce the error

  1. Using the default blender startup scene, select the cube
  2. Set the rotation to -90 degrees in the X axis (XYZ Euler)
  3. Change the transform orientation to Local
  4. The Y, and Z axis should be pointing in the opposite directions (as if rotated clockwise 90d about the X axis)

Details

Type
Bug
Julien DUROURE (julien) closed this task as Invalid.Feb 24 2017, 4:42 PM
Julien DUROURE (julien) claimed this task.

Closing (requested by submitter in description)