macOS Sierra 10.12.1
Broken: 2.78 e8299c8
Short description of error
Editing a shape key on a bezier while one of the viewports is in Rendered shading mode makes the points jump to extreme/random positions (usually the object origin).
This happens for both Blender Internal and Cycles.
Exact steps for others to reproduce the error
- New project
- Delete all
- add bezier circle
- add shape key Basis
- add another shape key (Key 1)
- split 3D viewport in two
- change one viewport to Rendered shading mode
- select Key 1 shape key
- enter edit mode for the bezier curve
- move/scale/rotate any/all of the points