Win10, Crimson 17.2.1, AMD 7870 2GB, blender-2.78-f49e28b-win64
- Render scene
- open Vieport shading Rendered
- Render scene again
I have tested with previous drivers. I haven't test split kernel branch.
OpenCL error occurs after I open Vieport shading Rendered . Also, I don't understand why 2GB GPU memory is not enough on second time to render a cube on 512*512 tile size. Before in 2.76 I didn't have similar issues. Why is 2GB memory insufficient ?
Also, I have noticed that Blender is waiting render kernels to load twice: first when rendering the scene, second when opening Vieport shading Rendered .