[BGE] Libload status progress is not progressive
Open, Needs TriagePublic

Description

System Information
Windows 10
GTX

Blender Version
2.78b

Short description of error

In order to make a progress bar, the value needs to change over time according to loaded data.

LibLoad status progress only outputs 0.0 and then 1.0 when the lib is loaded.

There is no progress at all such as : 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0.

status = bge.logic.LibLoad('//xxx.blend', 'Scene', async=True, load_actions=True, load_scripts=True)

storing the status in some global object, then accessing it from another logic brick while the game is running.

print(status.progress)

Details

Type
Bug