Grace Pencil crashes when try to use OpenGL render active viewport via Video Sequence Editor #50828

Closed
opened 2017-03-01 06:51:02 +01:00 by Agoston Princz · 11 comments

System Information
Windows 7 Ultimate 64 bid Service Pack 1 - NVIDIA GeForce GT 650M (I tried on a machine with NVIDIA Quadro K2200)

Blender Version
Broken: (example: 2.78a Hash: 4bb1e22 and 2.78c Hash: e92f235283)

Short description of error
I made a simple Grace Pencil animation. I added a scene to the VSE and tried to use OpenGL render active viewport to preview it. It crashed. If I delete the Grace Pencil from the scene it worked.

Exact steps for others to reproduce the error
Use the attached scene. Sequencer_GracePencil_OpenGLrender.blend
Just hit the OpenGL render active viewport in the VSE.

**System Information** Windows 7 Ultimate 64 bid Service Pack 1 - NVIDIA GeForce GT 650M (I tried on a machine with NVIDIA Quadro K2200) **Blender Version** Broken: (example: 2.78a Hash: 4bb1e22 and 2.78c Hash: e92f235283) **Short description of error** I made a simple Grace Pencil animation. I added a scene to the VSE and tried to use OpenGL render active viewport to preview it. It crashed. If I delete the Grace Pencil from the scene it worked. **Exact steps for others to reproduce the error** Use the attached scene. [Sequencer_GracePencil_OpenGLrender.blend](https://archive.blender.org/developer/F499298/Sequencer_GracePencil_OpenGLrender.blend) Just hit the OpenGL render active viewport in the VSE.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @AgostonPrincz

Added subscriber: @AgostonPrincz

Added subscriber: @Funkster-3

Added subscriber: @Funkster-3

No crash here, Linux x64 hash d2f4900 (somewhere in between 2.78b and 2.78c)

No crash here, Linux x64 hash d2f4900 (somewhere in between 2.78b and 2.78c)

Added subscriber: @antoniov

Added subscriber: @antoniov

Unable to reproduce bug in Windows 10 64 bits using 2.78c.

Unable to reproduce bug in Windows 10 64 bits using 2.78c.
Author

I'm afraid I was not precise. Try to hit OpenGL render active viewport in the Video Sequence Editor.
Blender_VSE_OpenGL_render_active_viewport_red.png

I'm afraid I was not precise. Try to hit OpenGL render active viewport in the Video Sequence Editor. ![Blender_VSE_OpenGL_render_active_viewport_red.png](https://archive.blender.org/developer/F499552/Blender_VSE_OpenGL_render_active_viewport_red.png)

I can confim the error in 2.78c.

I just compiled the last version from master and the bug is solved. I don't remember the details, but I think we fixed something similar already.

Could you try tomorrow morning with the last daily build?

You can download daily builds here: https://builder.blender.org/download/

I can confim the error in 2.78c. I just compiled the last version from master and the bug is solved. I don't remember the details, but I think we fixed something similar already. Could you try tomorrow morning with the last daily build? You can download daily builds here: https://builder.blender.org/download/
Author

Yes! I tried and it works for me!
Version 2.78 Hash: 8560776

Yes! I tried and it works for me! Version 2.78 Hash: 8560776

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Antonio Vazquez self-assigned this 2017-03-02 08:42:39 +01:00

This was the sane that #49975

This was the sane that #49975
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Reference: blender/blender#50828
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