Page MenuHome

Disable shading when creating projection for external image editor
Closed, ResolvedPublic


This patch disables viewport shading during creation of the image projection for external image editing, since the user almost certainly wants to just edit the existing texture.



Event Timeline

Think it would be better if this was added to the bpy.ops.paint.image_from_view operator (as an option which can be on by default).

Here is the revised patch, with the changes you suggested.

Note that my python properities (project_non_renderable, and project_shading)

col.prop(ipaint, "use_occlude")
col.prop(ipaint, "use_backface_culling")
col.prop(ipaint, "project_non_renderable")
col.prop(ipaint, "project_shading")

aren't showing up in the options toolbar and currently I'm a bit too tired to figure it out :)

Tom Musgrove (letterrip) closed this task as Resolved.Mar 8 2017, 9:01 AM

Closing since patches are preferred to be handled in 'differential'. Moved both patch versions to differential.