Disable shading when creating projection for external image editor #50884
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Reference: blender/blender#50884
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This patch disables viewport shading during creation of the image projection for external image editing, since the user almost certainly wants to just edit the existing texture.
fix_external_image_editing_projection.diff
Changed status to: 'Open'
Added subscriber: @TomMusgrove
Think it would be better if this was added to the
bpy.ops.paint.image_from_view
operator (as an option which can be on by default).Here is the revised patch, with the changes you suggested.
revised_external_paint_editing.diff
Note that my python properities (project_non_renderable, and project_shading)
aren't showing up in the options toolbar and currently I'm a bit too tired to figure it out :)
Changed status from 'Open' to: 'Resolved'
Closing since patches are preferred to be handled in 'differential'. Moved both patch versions to differential.
https://developer.blender.org/D2550