Changing settings in Add Object Settings Pane reverts latest text edits #50986

Closed
opened 2017-03-17 19:54:19 +01:00 by Ziggy Spooner · 8 comments

System Information
OS: Windows 7 Professional, SP1, 64 bit
Processor: Intel Core i7-2600 CPU @ 3.4GHz
RAM: 16 GB
Graphics card: ATI Radeon HD 3400

Blender Version
Broken: 2.78c Hash: e92f235283
Broken: 2.77a Hash: abf6f08

Short description of error
The latest change to text in the text editor is reverted when the Add Mesh Primitive input values change.

Exact steps for others to reproduce the error
BugReport_text_edits.blend
Type text into the Text Editor
Add a Plane mesh object to the 3D View (Shift-A, M, P)
Change the Radius in the Add Plane pane in the bottom-left of the 3D view
The text you typed into the text editor should be gone now.

**System Information** OS: Windows 7 Professional, SP1, 64 bit Processor: Intel Core i7-2600 CPU @ 3.4GHz RAM: 16 GB Graphics card: ATI Radeon HD 3400 **Blender Version** Broken: 2.78c Hash: e92f235283 Broken: 2.77a Hash: abf6f08 **Short description of error** The latest change to text in the text editor is reverted when the Add Mesh Primitive input values change. **Exact steps for others to reproduce the error** [BugReport_text_edits.blend](https://archive.blender.org/developer/F512381/BugReport_text_edits.blend) Type text into the Text Editor Add a Plane mesh object to the 3D View (Shift-A, M, P) Change the Radius in the Add Plane pane in the bottom-left of the 3D view The text you typed into the text editor should be gone now.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @Dudecon

Added subscriber: @Dudecon

Added subscriber: @zeauro

Added subscriber: @zeauro

I confirm the problem on ubuntu 16.04 64bits

It seems that any redo in 3DView delete unsaved text in text editor.

I confirm the problem on ubuntu 16.04 64bits It seems that any redo in 3DView delete unsaved text in text editor.

Added subscribers: @mont29, @Sergey, @dfelinto

Added subscribers: @mont29, @Sergey, @dfelinto

Confirmed. In fact it happens for any operator in the viewport in object mode. Another way of reproducing this is:

  1. Write some text
  2. Do some operation (e.g., Duplicate Object)
  3. Ctrl+Z

It should undo only the last operation (e.g., Duplicate Object). Instead it also revert the text written in (1).

@mont29 or @Sergey can you look at it?

Confirmed. In fact it happens for any operator in the viewport in object mode. Another way of reproducing this is: 1. Write some text 2. Do some operation (e.g., Duplicate Object) 3. Ctrl+Z It should undo only the last operation (e.g., Duplicate Object). Instead it also revert the text written in (1). @mont29 or @Sergey can you look at it?

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-05-22 22:19:26 +02:00

This is our infamous undo design limitation biting us again, Text editor has own undo for most of text editing, which does not affect global undo, and is ignored by it, so redoing 'global undo' operator reset states to previous 'global undo' point and wipes out all text editing done in-between.

Will archive this report as known limitation for now, reworking our undo system is long due task, but not considered a bug currently.

This is our infamous undo design limitation biting us again, Text editor has own undo for most of text editing, which does not affect global undo, and is ignored by it, so redoing 'global undo' operator reset states to previous 'global undo' point and wipes out all text editing done in-between. Will archive this report as known limitation for now, reworking our undo system is long due task, but not considered a bug currently.
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Reference: blender/blender#50986
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