SSAO doesn't scale gracefully #51216
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Reference: blender/blender#51216
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System Information
Windows 7 + 10, Geforce graphics
Blender Version
2.78c and earlier
Short description of error
The SSAO implementation in the viewport is really clean, unless you increase the scale too much. I work in inch scale to interface better with imported CAD models, but when I'm dealing with objects that are > 1000BU in any dimension, having the ao distance set to .1 doesn't really help. Increasing the distance slider works ok, but the sampling becomes very hideous very quickly.
Attached are 2 screenshots of the viewport with a pallet model. The pallet's dimension are: 40x48x5 BU. I have the AO distance set to 10 to get some shading in between the slats, but the sampling is total static:
If I scale everything down by a factor of 10 (object, ao distance and strength) the AO is smooth as butter:
I understand that the SSAO implementation isn't a magic bullet, but if there were some way to scale it up more, that would help me out a ton.
Exact steps for others to reproduce the error
Add a suzanne
Turn on SSAO
Observe SSAO quality
Scale Suzanne 10x
Scale SSAO strength and distance 10x
Observe SSAO quality
Changed status to: 'Open'
Added subscriber: @SterlingRoth
Even cranking up the sample count doesn't clean up the static:
This issue was referenced by
e280c70aa9
Changed status from 'Open' to: 'Resolved'
Added subscriber: @brecht
The issue is that the Strength needs to be set that high to compensate for the Attenuation being broken. After the fix it should be possible to get good results by only adjusting the Distance.
Works perfectly, thanks Brecht!