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Particles to show in object mode with draw manager
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@Lukas Toenne (lukastoenne) worked on implementing shader based hair drawing some time ago, I think it's all in the stand_nodes branch. See his Kajiya shading demo video. Maybe it's time to have a closer look on that work?

Luca Rood (LucaRood) renamed this task from Hair particles to show in object mode with core profile to Particles to show in object mode with draw manager.May 9 2017, 2:43 PM
Luca Rood (LucaRood) claimed this task.

Just for the records. Particles should be seen on clay engine, and then afterwards have their draw call shared for other engines (e.g., Eevee and the future hair combing mode engine). It should not be part of the object engine.

Luca Rood (LucaRood) closed this task as Resolved.Jun 22 2017, 7:48 PM

Particle drawing has been implemented for object mode, and hair has been implemented for Clay and for Eevee.