Black background on Cycles + Freestyle #51397

Closed
opened 2017-05-03 09:43:53 +02:00 by Edu Garcia · 6 comments

System Information

  • OSX 10.10, NVidia 675MX
  • Windows 7, NVidia GTX 660
  • Windows 8.1, NVidia GTX 760

Blender Version
Broken: 2.78c

Short description of error
When using Cycles + Freestyle on two different renderlayers, all I get is a black background instead of the expected alpha. I'm not sure if this is related to https://developer.blender.org/T43090 although it sounds like a similar issue.

Exact steps for others to reproduce the error

PossibleCyclesFreestyleBug.blend

  • Render the sample with internal render, everything works
  • Render the sample with Cycles, you'll see a black background instead
**System Information** * OSX 10.10, NVidia 675MX * Windows 7, NVidia GTX 660 * Windows 8.1, NVidia GTX 760 **Blender Version** Broken: 2.78c **Short description of error** When using Cycles + Freestyle on two different renderlayers, all I get is a black background instead of the expected alpha. I'm not sure if this is related to https://developer.blender.org/T43090 although it sounds like a similar issue. **Exact steps for others to reproduce the error** [PossibleCyclesFreestyleBug.blend](https://archive.blender.org/developer/F586105/PossibleCyclesFreestyleBug.blend) * Render the sample with internal render, everything works * Render the sample with Cycles, you'll see a black background instead
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @arcnor

Added subscriber: @arcnor

Added subscriber: @zeauro

Added subscriber: @zeauro

It is not the same bug.
Cycles requires Transparency option enabled under Film panel in Render Tab.

Without film transparency enabled, freestyle renderlayer background will be black.

It is not the same bug. Cycles requires Transparency option enabled under Film panel in Render Tab. Without film transparency enabled, freestyle renderlayer background will be black.
Author

Thank you, that certainly seems to fix the issue, although it makes all Renderlayers transparent (which is not the case in Blender Internal, although I'm not sure if that matters :D)... In any case, I guess this is not a real issue and can be closed.

Thanks.

Thank you, that certainly seems to fix the issue, although it makes all Renderlayers transparent (which is not the case in Blender Internal, although I'm not sure if that matters :D)... In any case, I guess this is not a real issue and can be closed. Thanks.
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Aaron Carlisle self-assigned this 2017-05-05 00:13:33 +02:00
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Reference: blender/blender-addons#51397
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