viewport render (shift-z) seams going on even if preview samples are reached
Closed, ResolvedPublic

Description

System Information
windows 10, nvidia 970gtx (381.89)

Blender Version
Broken: 2.78.5 717d85f

Short description of error
viewport render (shift-z) seams going on even if preview samples are reached

Exact steps for others to reproduce the error
with the attached file

  • start the viewport render (shift-z) on the left window (border camera view)
  • simply switch from solid to wire mode (many times) on the right window (perspective view)
  • see rendering still going on even if preview samples are reached (as show on png)

Brecht Van Lommel (brecht) triaged this task as Confirmed priority.May 11 2017, 8:08 PM

It's not actually rendering more samples, but indeed the Time keeps increasing for some reason.

I believe this issue was introduced in D2214, where a change was made to compute the time elapsed in Progress::get_time, which means every time it is requested for drawing. Previously it would be computed when updating e.g. the status, so when actual changes were happening.