2.8 branch crashes regardless of renderer when entering edit mode #51485

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opened 2017-05-13 15:25:30 +02:00 by Théo Friberg · 17 comments
Member

blender-2.80.0-git20170513.1bcbad446e5-x86_64 (from the daily builds) dies when entering edit mode. (Even with the default startup scene, so I don't have a specific blend to upload to highlight this.)

The messages vary depending on the render engine.

Eevee, Clay & Cycles

GPUShader: linking error:
ERROR: Input of fragment shader 'vertexColor' not written by vertex shader

GPUShader: linking error:
ERROR: Input of fragment shader 'vertexColor' not written by vertex shader

Writing: /tmp/blender.crash.txt
Segmentation fault: 11

blender.crash.txt

BGE & Internal

GPUShader: compile error:
ERROR: 0:29: 'varying' : syntax error: syntax error

GPUShader: compile error:
ERROR: 0:17: 'varying' : syntax error: syntax error

GPUShader: compile error:
ERROR: 0:30: 'varying' : syntax error: syntax error

Writing: /tmp/blender.crash.txt
Segmentation fault: 11

blender.crash.txt

Hardware & software info:

macOS Sierra 10.12.4 (16E195)
iMac (Retina 5K, 27-inch, Late 2015)
3,2 GHz Intel Core i5
16 Gt 1867 MHz DDR3
Macintosh HD
AMD Radeon R9 M380, 2048 Mt
DGKSVHD5GG7V
`blender-2.80.0-git20170513.1bcbad446e5-x86_64` (from the daily builds) dies when entering edit mode. (Even with the default startup scene, so I don't have a specific blend to upload to highlight this.) The messages vary depending on the render engine. # Eevee, Clay & Cycles ``` GPUShader: linking error: ERROR: Input of fragment shader 'vertexColor' not written by vertex shader GPUShader: linking error: ERROR: Input of fragment shader 'vertexColor' not written by vertex shader Writing: /tmp/blender.crash.txt Segmentation fault: 11 ``` [blender.crash.txt](https://archive.blender.org/developer/F597428/blender.crash.txt) # BGE & Internal ``` GPUShader: compile error: ERROR: 0:29: 'varying' : syntax error: syntax error GPUShader: compile error: ERROR: 0:17: 'varying' : syntax error: syntax error GPUShader: compile error: ERROR: 0:30: 'varying' : syntax error: syntax error Writing: /tmp/blender.crash.txt Segmentation fault: 11 ``` [blender.crash.txt](https://archive.blender.org/developer/F597436/blender.crash.txt) # Hardware & software info: ``` macOS Sierra 10.12.4 (16E195) iMac (Retina 5K, 27-inch, Late 2015) 3,2 GHz Intel Core i5 16 Gt 1867 MHz DDR3 Macintosh HD AMD Radeon R9 M380, 2048 Mt DGKSVHD5GG7V ```
Author
Member

Changed status to: 'Open'

Changed status to: 'Open'
Author
Member

Added subscriber: @Theo_Friberg

Added subscriber: @Theo_Friberg

#51832 was marked as duplicate of this issue

#51832 was marked as duplicate of this issue

Added subscriber: @Almisuifre

Added subscriber: @Almisuifre

Added subscriber: @JimboBoss

Added subscriber: @JimboBoss

Added subscribers: @MikeErwin, @dfelinto

Added subscribers: @MikeErwin, @dfelinto
Mike Erwin was assigned by Dalai Felinto 2017-05-15 14:19:52 +02:00

@MikeErwin can you reproduce this? For Linux at least, builder bots are building fine (core profile and all).

@MikeErwin can you reproduce this? For Linux at least, builder bots are building fine (core profile and all).

Added subscriber: @ChrisMcFall

Added subscriber: @ChrisMcFall

Im having very similar results on multiple windows builds, it crashes as soon as i hit tab to shift into edit mode. Haven't checked the error messages yet.
blender-2.80.0-git.8cf5eaa-windows64
blender-2.80.0-git.8cf5eaa-windows32
blender-2.80.0-git.c838dd9-windows64

Surface Pro 4 I7
OS Name Microsoft Windows 10 Pro
Version 10.0.15063 Build 15063
Processor Intel(R) Core(TM) i7-6650U CPU @ 2.20GHz, 2208 Mhz, 2 Core(s), 4 Logical Processor(s)
BIOS Version/Date Microsoft Corporation 106.1624.768, 24/02/2017

Im having very similar results on multiple windows builds, it crashes as soon as i hit tab to shift into edit mode. Haven't checked the error messages yet. blender-2.80.0-git.8cf5eaa-windows64 blender-2.80.0-git.8cf5eaa-windows32 blender-2.80.0-git.c838dd9-windows64 Surface Pro 4 I7 OS Name Microsoft Windows 10 Pro Version 10.0.15063 Build 15063 Processor Intel(R) Core(TM) i7-6650U CPU @ 2.20GHz, 2208 Mhz, 2 Core(s), 4 Logical Processor(s) BIOS Version/Date Microsoft Corporation 106.1624.768, 24/02/2017

Added subscriber: @ErichToven

Added subscriber: @ErichToven

Same Issues here on Windows

2017-06-13_06-22-05.mp4
system-info.txt

Same Issues here on Windows [2017-06-13_06-22-05.mp4](https://archive.blender.org/developer/F629126/2017-06-13_06-22-05.mp4) [system-info.txt](https://archive.blender.org/developer/F629133/system-info.txt)

Added subscriber: @Mr.E.Spinks

Added subscriber: @Mr.E.Spinks

Added subscriber: @RogielSulzbach

Added subscriber: @RogielSulzbach

I can confirm the issue is still present at least on Blender internal on the latest nightly (blender-2.80.0-git20171025.0e7113df218-x86_64) on High Sierra on a Intel HD 3000 card, other renderers are so slow (way above 1s per frame) so I can't really test if everything is working fine, but at least they seem to be entering edit mode, but completely unusable due to lagging.

I am not familiar with how Blender uses shaders, but from the little I know about OpenGL development, the in/out parameters in a GLSL shader version 330 are interpolated by default. varying has been deprecated in OpenGL 3.0 and appears to not be supported by Apple's driver.

I can confirm the issue is still present at least on Blender internal on the latest nightly (blender-2.80.0-git20171025.0e7113df218-x86_64) on High Sierra on a Intel HD 3000 card, other renderers are so slow (way above 1s per frame) so I can't really test if everything is working fine, but at least they seem to be entering edit mode, but completely unusable due to lagging. I am not familiar with how Blender uses shaders, but from the little I know about OpenGL development, the in/out parameters in a GLSL shader version 330 are interpolated by default. `varying` has been deprecated in OpenGL 3.0 and appears to not be supported by Apple's driver.

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

This was fixed quite a while ago.

This was fixed quite a while ago.
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Reference: blender/blender#51485
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