2.8 branch crashes regardless of renderer when entering edit mode #51485
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Reference: blender/blender#51485
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blender-2.80.0-git20170513.1bcbad446e5-x86_64
(from the daily builds) dies when entering edit mode. (Even with the default startup scene, so I don't have a specific blend to upload to highlight this.)The messages vary depending on the render engine.
Eevee, Clay & Cycles
blender.crash.txt
BGE & Internal
blender.crash.txt
Hardware & software info:
Changed status to: 'Open'
Added subscriber: @Theo_Friberg
#51832 was marked as duplicate of this issue
Added subscriber: @Almisuifre
Added subscriber: @JimboBoss
Added subscribers: @MikeErwin, @dfelinto
@MikeErwin can you reproduce this? For Linux at least, builder bots are building fine (core profile and all).
Added subscriber: @ChrisMcFall
Im having very similar results on multiple windows builds, it crashes as soon as i hit tab to shift into edit mode. Haven't checked the error messages yet.
blender-2.80.0-git.8cf5eaa-windows64
blender-2.80.0-git.8cf5eaa-windows32
blender-2.80.0-git.c838dd9-windows64
Surface Pro 4 I7
OS Name Microsoft Windows 10 Pro
Version 10.0.15063 Build 15063
Processor Intel(R) Core(TM) i7-6650U CPU @ 2.20GHz, 2208 Mhz, 2 Core(s), 4 Logical Processor(s)
BIOS Version/Date Microsoft Corporation 106.1624.768, 24/02/2017
Added subscriber: @ErichToven
Same Issues here on Windows
2017-06-13_06-22-05.mp4
system-info.txt
Added subscriber: @Mr.E.Spinks
Added subscriber: @RogielSulzbach
I can confirm the issue is still present at least on Blender internal on the latest nightly (blender-2.80.0-git20171025.0e7113df218-x86_64) on High Sierra on a Intel HD 3000 card, other renderers are so slow (way above 1s per frame) so I can't really test if everything is working fine, but at least they seem to be entering edit mode, but completely unusable due to lagging.
I am not familiar with how Blender uses shaders, but from the little I know about OpenGL development, the in/out parameters in a GLSL shader version 330 are interpolated by default.
varying
has been deprecated in OpenGL 3.0 and appears to not be supported by Apple's driver.Added subscriber: @brecht
Changed status from 'Open' to: 'Resolved'
This was fixed quite a while ago.