Debian, Nvidia GTX 1080ti
Broken: 2.78-58a0c275464 and the newest ones
Short description of error
When you create an animated vertex color on a mesh with dynamic paint for example, you expect it to be written into alembic while exporting it with vertex colors checked, but instead you have only first frame vertex color baked in it.
Exact steps for others to reproduce the error
- Open attached blend file
- Bake dynamic paint
- Export abc with vertex colors checked
- Import that abc file and have no animated vertex color
I'm also attaching that abc file.
Don't know if it's a bug or a thing to do, sorry.