Short description of error
I'm having trouble with exporting a character animation from Blender to Unity.
Everything seems to export out fine except the eyelids animation.. it doesn't close correctly. I'm guessing this may be because of the shrinkwrap and/or action constraints I'm using, but I'm not entirely sure.
At first, when I saw the animation did not export correctly, I thought I could work around it by baking the animation in Blender first (Pose -> Animation -> Bake Action).. but the baked animation in Blender has the same problem.
Tried various methods of baking/exporting, but nothing works.
Strange thing to note though.. if I import in the .blend file itself into Unity, it seems to work.
Problem file is attached:
Layer 2 has the geometry being used for shrinkwrap.