Denoising passes get inappropriate values with a volume in front. #51567

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opened 2017-05-20 09:04:34 +02:00 by tobbew · 5 comments

If you have a volume in front of objects Denoising Depth and Normal passes gets the volumes surface not the surface behind. Interestingly enough it seems it treats it differently if you set a (completely - never tried something in between) transparent surface shader than "none" as surface. None is treated as a surface while transparent is not and gives the normal of the object behind (and a better denoising result).

If possible I think "None" should work as totally transparent. If this would not be possible I'd suggest adding a transparent surface shader as default to the "quick smoke" and writing this clearly as a known issue with a simple workaround. [If this is already clearly documentet my apoligies for not having noticed.]

I have a simple test scene which proves it, but I don't see where to add it. I tested this with buildbot build blender-2.78.0-git.6cd1d34-windows64 of today.

If you have a volume in front of objects Denoising Depth and Normal passes gets the volumes surface not the surface behind. Interestingly enough it seems it treats it differently if you set a (completely - never tried something in between) transparent surface shader than "none" as surface. None is treated as a surface while transparent is not and gives the normal of the object behind (and a better denoising result). If possible I think "None" should work as totally transparent. If this would not be possible I'd suggest adding a transparent surface shader as default to the "quick smoke" and writing this clearly as a known issue with a simple workaround. [If this is already clearly documentet my apoligies for not having noticed.] I have a simple test scene which proves it, but I don't see where to add it. I tested this with buildbot build blender-2.78.0-git.6cd1d34-windows64 of today.
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @tobbew

Added subscriber: @tobbew
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tw_cycles_denoising_bug.blend This file shows the issue. (It does not matter if volumes are empty. They have the same material. Left has "None" surface, right has a transparent one.

[tw_cycles_denoising_bug.blend](https://archive.blender.org/developer/F604614/tw_cycles_denoising_bug.blend) This file shows the issue. (It does not matter if volumes are empty. They have the same material. Left has "None" surface, right has a transparent one.
Lukas Stockner was assigned by Sergey Sharybin 2017-05-20 14:18:40 +02:00
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Fixed with 3bf69b26ef, thanks for the report.

Fixed with 3bf69b26ef, thanks for the report.
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Reference: blender/blender#51567
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