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Blender Internal Render Distorted, Looks fine in OpenGL #51639

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opened 2017-05-26 23:40:06 +02:00 by Caden Mitchell · 8 comments

System Information

  • Machine: Lenovo Thinkpad X220 Tablet Laptop
  • OS: Manjaro KDE
  • Graphics: Intel HD Graphics 3000
  • CPU: Intel i5-2520M
  • RAM: 8 GB

Blender Version

  • Blender Version: 2.78c

Short description of error
I am setting up a room in Blender Internal renderer. I am going for a PBR realistically shaded render that I can view in the viewport. However, when I OpenGL render it everything looks fine, but when I do a full render my counter, floor, and I believe several other things look deformed and wrong. I don't mind OpenGL rendering this as it still looks good in the viewport, but I still need to do a full render to get the proper reflections.

Exact steps for others to reproduce the error

  • Open file.
  • Make Sure it's in Blender Render.
  • Render the Scene in OpenGL, should look normal.
  • Render scene fully, should be distorted.

Blender Files
Monkey Animation 2.blend1

Monkey Animation 2.blend

**System Information** - Machine: Lenovo Thinkpad X220 Tablet Laptop - OS: Manjaro KDE - Graphics: Intel HD Graphics 3000 - CPU: Intel i5-2520M - RAM: 8 GB **Blender Version** - Blender Version: 2.78c **Short description of error** I am setting up a room in Blender Internal renderer. I am going for a PBR realistically shaded render that I can view in the viewport. However, when I OpenGL render it everything looks fine, but when I do a full render my counter, floor, and I believe several other things look deformed and wrong. I don't mind OpenGL rendering this as it still looks good in the viewport, but I still need to do a full render to get the proper reflections. **Exact steps for others to reproduce the error** - Open file. - Make Sure it's in Blender Render. - Render the Scene in OpenGL, should look normal. - Render scene fully, should be distorted. **Blender Files** [Monkey Animation 2.blend1](https://archive.blender.org/developer/F610206/Monkey_Animation_2.blend1) [Monkey Animation 2.blend](https://archive.blender.org/developer/F610205/Monkey_Animation_2.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @CadenMitchell-3

Added subscriber: @CadenMitchell-3

Added subscriber: @SergeL

Added subscriber: @SergeL

Blender doesn't like combining displacement and normal values in Texture slot. Look at your material "Floor Top". Disable Displacement checkbox (left Normal as it is) for "Tiles Displacement" and you get rid of distortion

Blender doesn't like combining displacement and normal values in Texture slot. Look at your material "Floor Top". Disable Displacement checkbox (left Normal as it is) for "Tiles Displacement" and you get rid of distortion
Author

Thank you. I didn't realize that that was what was causing it.

Thank you. I didn't realize that that was what was causing it.

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-05-29 12:10:01 +02:00

So not a bug, thanks for the report anyway. :)

So not a bug, thanks for the report anyway. :)
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Reference: archive/blender-file#51639
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