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Animated rigid body objects with deta transform can't be manipulated correctly
Closed, ResolvedPublic


System Information
Windows 10 Home, 64 bit, Geforce GTX 550 Ti

Blender Version
Broken: 2.78c

Short description of error

When manipulating an animated object that has rigid body physics and a delta transform, the delta transform is added again to the object

Exact steps for others to reproduce the error

-Use the startup file
-Change the delta location of the Cube
-Enable Physics/Rigid Body
--Set to animated
-Move the current frame to 10
-Press G to grab the cube, or transform in any other way
--->The Cube position is moved the amount of "delta transform"