Implement drag and drop in ID text fields (ID name and/or paths) #51764
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Reference: blender/blender#51764
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System Information
Windows 7 x64
Blender Version
Broken:
705c43b
Short description of error
when drag dropping images in the texture node's path field, it should replace the current texture name with the dragged and dropped one, but instead it does like if you dropped in empty space and adds a new texture node.
Exact steps for others to reproduce the error
Open attached file, replace one of the windows with a file browser in a location where you have some images. Then drag that image over the texture name filed of the texture node. Tooltip shows that the field is recognised correctly by changing from 'add new node' to 'paste name'. But if you drop, it will do as if you dropped in empty space and add a new node.bug drag and drop tex node.blend
Changed status to: 'Open'
Added subscriber: @bliblubli
Added subscriber: @FloridaJo
True.
Added subscriber: @mont29
This not really a bug, more like unfinished/not implemented feature of drag and drop system. It does not only affect nodes, trying to drop an image filename into any text field of image ID selector fails (in texture buttons of BI e.g.). Works in Image space, but only because here calling 'open image' operator has desired effect.
drag and dropping adds a new node instead of replacing hovered one in cycles.to Implement drag and drop in ID text fields (ID name and/or paths)Added subscriber: @kostex
Am I too early to ask if this is implemented but not working anymore (and somebody forgot about this task)?
When dragging an image onto a text field it DOES say "paste name" so that means to me that it's implemented or at least being implemented.
I worry that this particular feature is in a "loop" since it is in here that long without mentioning the additions of Campbell the 17th of april this year...