FBX imports wrong scale and translation on multi object file.
Open, ConfirmedPublic


System Information
Windows 7, Quadro K4200

Blender Version
Broken: (example: 2.78c)
Worked: (optional)

Short description of error
FBX files with multiple objects/groups get imported with wrong translation/scaling applied to all objects. These files are verified as looking fine in 3D Studio Max, Unity and Autodesk FBX Converter.

Exact steps for others to reproduce the error
Just import attached file using any setting, and then compare it to how it looks in Autodesk FBX Converter (official, free FBX tool).

Problematic files can easily be created in 3D Studio Max by moving a few objects around and grouping them, and several people have reported similar issues:



Joel Godin (FloridaJo) triaged this task as "Confirmed" priority.Wed, Jun 14, 7:29 PM

I notice when a model is exported as well, the scale is off.