Blender 2.78c crashes on Mac OSX Sierra (10.12 ) - every time AND immediately
Closed, ResolvedPublic

Description

System Information
Operating system and graphics card:
Mac OS Sierra 10.12 INTEL GRAPHICS 4000 ( 2012 MacBook Air )

Blender Version
Broken: 2.78C build 14 june 2017

Short description of error
HANGS ON STARTUP or short after / hides interface ( panels disappear spontanouisly )

Exact steps for others to reproduce the error
just download an start Blender

Details

Type
Bug

Blender 2.78c, and any previous version for that matter, also hangs on iMac OSX Sierra right after start-up.

Could you start Blender from terminal and tell us what console output looks like?

Vuk Gardašević (lijenstina) changed the title from "Blender 2.78c C.R.A.C.H.E.S on MAC osx S.I.E.R.R.A ( 10.12 ) ----- every time AND immediatly" to "Blender 2.78c crashes on Mac OSX Sierra (10.12 ) - every time AND immediately ".Thu, Jun 15, 4:58 PM
Vuk Gardašević (lijenstina) edited the task description. (Show Details)

Blender crashes instantly on my computer too. Here is the Terminal output:

Color management: display "sRGB / BT.709" used by scene not found, setting to default ("sRGB").
Color management: scene view "Filmic Log Encoding Base" not found, setting default "Default".
Color management: scene look "Base Contrast" not found, setting default "None".
Color management: sequencer colorspace "sRGB EOTF" not found, will use default instead.
Read new prefs: /Users/danial/Library/Application Support/Blender/2.78/config/userpref.blend
found bundled python: /Applications/blender.app/Contents/MacOS/../Resources/2.78/python
addon not found: 'io_import_scene_mhx'
measureit: Imported multifiles
archimesh: Imported multifiles
blender(2937,0x7fffd539a3c0) malloc: *** error for object 0x10f519cc0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6

@Danial (Danial) What is your default scene? Run blender --debug --factory-startup and see what is outcome of that.

Bastien Montagne (mont29) triaged this task as "Incomplete" priority.Fri, Jun 16, 4:46 PM

@Danial (Danial) What is your default scene? Run blender --debug --factory-startup and see what is outcome of that.

My default scene was simply a camera and lamp. Running the terminal with the additions you said results in this output...

Switching to fully guarded memory allocator.
Blender 2.78 (sub 0)
Build: 2017-02-27 12:24:16 Darwin Release
argv[0] = /Applications/blender.app/Contents/MacOS/blender
argv[1] = --debug
argv[2] = --factory-startup
read file 
  Version 272 sub 2 date unknown hash unknown

ordered
 OBCube
 OBLamp
 OBCamera
found bundled python: /Applications/blender.app/Contents/MacOS/../Resources/2.78/python
blender(6034,0x7fffd539a3c0) malloc: *** error for object 0x112a9fef0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Arto Kitula (akitula) raised the priority of this task from "Incomplete" to "Needs Triage".Sun, Jun 18, 11:22 PM

Just to make sure, which macOS Sierra version do you have? I can't reproduce here.

Just to make sure, which macOS Sierra version do you have? I can't reproduce here.

I have 10.12.5. It was running perfectly fine a month ago on 10.12.4.

Ok, I just have now and it comes up with the same Terminal output as before, only with different version numbers obviously.

UPDATE: I just got it working. I updated my CUDA drivers and it loaded without a hitch.

Arto Kitula (akitula) closed this task as "Resolved".Thu, Jun 22, 1:06 PM

Ah. Having CUDA on non-nvidia platform is quite uncommon :)
But good to know, as there might be people using thunderbolt-pci chassis.

Ah. Having CUDA on non-nvidia platform is quite uncommon :)
But good to know, as there might be people using thunderbolt-pci chassis.

My iMac actually has a NVIDIA GeForce GT 755M 1024 MB :)