Page MenuHome

2.79 testbuild1 principled bsdf looks weird in material viewport mode + ortho perspective
Closed, ResolvedPublic

Description

The material viewport mode appears to be opposed to displaying the new principled shader properly under many conditions -- so far I've had meshes turn borderline black (still with their texture but incredibly dark), or having a badly tuned 'internal toon shader' look to them in ortho camera view, when using material viewport mode and materials based on the new Principled shader. It looks very good in rendered view-mode, but I dislike having to be in rendered view at all times as having to re-render everything for every minor change is incredibly annoying.