[Not bug] Principal BSDF #51906

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opened 2017-06-27 02:31:14 +02:00 by Jonathan · 5 comments

I would like to request temperature be added to the Principal BSDF shader. This will be for metal shading, one the that would emit the proper amount of light and be the right color based on a "heat map", a simple texture map to show areas of extreme heat to low/cold temperatures base on a grey-scale image. I often find myself adding these to other's PBR shader trees, however I don't think I'm doing it quiet right so hopefully someone can think of a realistic way of allowing it.

~ Thank you

I would like to request temperature be added to the Principal BSDF shader. This will be for metal shading, one the that would emit the proper amount of light and be the right color based on a "heat map", a simple texture map to show areas of extreme heat to low/cold temperatures base on a grey-scale image. I often find myself adding these to other's PBR shader trees, however I don't think I'm doing it quiet right so hopefully someone can think of a realistic way of allowing it. ~ Thank you
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @MrNobodyX3

Added subscriber: @MrNobodyX3

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2017-06-27 14:52:53 +02:00

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).

Thanks for the suggestion, but we do not accept feature requests or suggestions on this tracker (use forums or bf-funboard ML for that).
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Reference: blender/blender#51906
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