Rigify (2.79/daily) auto-calculates incorrect bone rolls #51928
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Reference: blender/blender-addons#51928
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Windows 7 64-bit GTX 770OC
Blender 2.78? b796ce0 (daily 2017-06-26)
in 2.79, Rigify auto-calculates bone rolls but there's no option to use custom rolls, and the auto-calculation doesn't always work as needed
If you, for example, have an arm with a hand either positioned differently or rotated, then click the [Generate] button, it will result in a hand with the axes completely offset from desired in use
2.79 bone rolls.blend
I don't really know how much this affects other areas of the body (in my actual rig) but the hand's roll/rotation axis is so offset after generation right now that they have to be manually recalculated before any actual usage.
Changed status to: 'Open'
Added subscriber: @Ebone
Changed status from 'Open' to: 'Archived'
automatic worksas designed.
The option is on the limb's first bone in the metarig. Just select it (upper_arm.L i guess) in pose mode and switch from automatic to the axis you want. Default is X. Then you have to take care of bone rolls though.
Ohhhhh.
I saw that on the experimental super chain and fingers but not on the arm :D
Thanks