System Information
Win 8.1 64bit GTX 750M
Blender Version
Broken: 2.78.4 and 2.79
Worked: ---
Short description of error
Going from IK to FK results in some jumping for the bones even when using Snap FK to IK
Exact steps for others to reproduce the error
1.create metarig, generate
2.in IK mode grab right hand move it and rotate it (make sure you affect all axis and the change is pretty large)
3.then Snap FK to IK
4.then change the FK/IK slider to FK (1.0)
5.you will see the hand jiggles a bit
Note: going from IK to FK also results in some bone jiggling.
Rigify works without problem however in 2.78 (none of the above issues)
Thanks